table of contents
GLDELETETEXTURES(3G) | GLDELETETEXTURES(3G) |
NAME¶
glDeleteTextures - delete named textures
C SPECIFICATION¶
void glDeleteTextures( GLsizei n,
const GLuint *textures )
PARAMETERS¶
DESCRIPTION¶
glDeleteTextures deletes n textures named by the elements of the array textures. After a texture is deleted, it has no contents or dimensionality, and its name is free for reuse (for example by glGenTextures). If a texture that is currently bound is deleted, the binding reverts to 0 (the default texture).
glDeleteTextures silently ignores 0's and names that do not correspond to existing textures.
NOTES¶
glDeleteTextures is available only if the GL version is 1.1 or greater.
ERRORS¶
GL_INVALID_VALUE is generated if n is negative.
GL_INVALID_OPERATION is generated if glDeleteTextures is executed between the execution of glBegin and the corresponding execution of glEnd.
ASSOCIATED GETS¶
glIsTexture
SEE ALSO¶
glAreTexturesResident(3G), glBindTexture(3G), glCopyTexImage1D(3G), glCopyTexImage2D(3G), glGenTextures(3G), glGet(3G), glGetTexParameter(3G), glPrioritizeTextures(3G), glTexImage1D(3G), glTexImage2D(3G), glTexParameter(3G)