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| SoTextureCombine(3) | Library Functions Manual | SoTextureCombine(3) | 
NAME¶
SoTextureCombine - The SoTextureCombine class is a node for setting texture combine functions.
SYNOPSIS¶
#include <Inventor/nodes/SoTextureCombine.h>
Inherits SoNode.
Public Types¶
enum Source { PRIMARY_COLOR =
    SoTextureCombineElement::PRIMARY_COLOR, TEXTURE =
    SoTextureCombineElement::TEXTURE, CONSTANT =
    SoTextureCombineElement::CONSTANT, PREVIOUS =
    SoTextureCombineElement::PREVIOUS }
  
  enum Operand { SRC_COLOR = SoTextureCombineElement::SRC_COLOR,
    ONE_MINUS_SRC_COLOR = SoTextureCombineElement::ONE_MINUS_SRC_COLOR,
    SRC_ALPHA = SoTextureCombineElement::SRC_ALPHA,
    ONE_MINUS_SRC_ALPHA = SoTextureCombineElement::ONE_MINUS_SRC_ALPHA }
  
  enum Operation { REPLACE = SoTextureCombineElement::REPLACE,
    MODULATE = SoTextureCombineElement::MODULATE, ADD =
    SoTextureCombineElement::ADD, ADD_SIGNED =
    SoTextureCombineElement::ADD_SIGNED, SUBTRACT =
    SoTextureCombineElement::SUBTRACT, INTERPOLATE =
    SoTextureCombineElement::INTERPOLATE, DOT3_RGB =
    SoTextureCombineElement::DOT3_RGB, DOT3_RGBA =
    SoTextureCombineElement::DOT3_RGBA }
  
  
Public Types inherited from SoNode
  
  enum NodeType { INVENTOR = 0x0000, VRML1 = 0x0001,
    VRML2 = 0x0002, INVENTOR_1 = 0x0004, INVENTOR_2_0 =
    0x0008, INVENTOR_2_1 = 0x0010, INVENTOR_2_5 = 0x0020,
    INVENTOR_2_6 = 0x0040, COIN_1_0 = 0x0080, COIN_2_0 =
    0x0100, EXTENSION = 0x0200, COIN_2_2 = 0x0400, COIN_2_3
    = 0x0800, COIN_2_4 = 0x1000, INVENTOR_5_0 = 0x2000,
    COIN_2_5 = 0x4000, COIN_3_0 = 0x8000, INVENTOR_6_0 =
    0x10000 }
  
  
Public Member Functions¶
virtual SoType getTypeId (void) const
  
  SoTextureCombine (void)
  
  virtual void doAction (SoAction *action)
  
  virtual void callback (SoCallbackAction *action)
  
  virtual void GLRender (SoGLRenderAction *action)
  
  virtual void pick (SoPickAction *action)
  
  
Public Member Functions inherited from SoNode
  
  void setOverride (const SbBool state)
  
  SbBool isOverride (void) const
  
  void setNodeType (const NodeType type)
  
  NodeType getNodeType (void) const
  
  virtual SoNode * copy (SbBool copyconnections=FALSE) const
  
  virtual SbBool affectsState (void) const
  
  virtual void GLRenderBelowPath (SoGLRenderAction *action)
  
  virtual void GLRenderInPath (SoGLRenderAction *action)
  
  virtual void GLRenderOffPath (SoGLRenderAction *action)
  
  virtual void getBoundingBox (SoGetBoundingBoxAction *action)
  
  virtual void getMatrix (SoGetMatrixAction *action)
  
  virtual void handleEvent (SoHandleEventAction *action)
  
  virtual void rayPick (SoRayPickAction *action)
  
  virtual void search (SoSearchAction *action)
  
  virtual void write (SoWriteAction *action)
  
  virtual void audioRender (SoAudioRenderAction *action)
  
  virtual void getPrimitiveCount (SoGetPrimitiveCountAction
    *action)
  
  virtual void grabEventsSetup (void)
  
  virtual void grabEventsCleanup (void)
  
  virtual void startNotify (void)
  
  virtual void notify (SoNotList *l)
  
  uint32_t getNodeId (void) const
  
  virtual SoChildList * getChildren (void) const
  
  virtual void writeInstance (SoOutput *out)
  
  virtual SoNode * addToCopyDict (void) const
  
  virtual void copyContents (const SoFieldContainer *from, SbBool
    copyconnections)
  
  virtual SoFieldContainer * copyThroughConnection (void) const
  
  
Public Member Functions inherited from SoFieldContainer
  
  void setToDefaults (void)
  
  SbBool hasDefaultValues (void) const
  
  SbBool fieldsAreEqual (const SoFieldContainer *container) const
  
  void copyFieldValues (const SoFieldContainer *container, SbBool
    copyconnections=FALSE)
  
  SbBool set (const char *const fielddata)
  
  void get (SbString &fielddata)
  
  virtual int getFields (SoFieldList &l) const
  
  virtual int getAllFields (SoFieldList &l) const
  
  virtual SoField * getField (const SbName &name) const
  
  virtual SoField * getEventIn (const SbName &name)
    const
  
  virtual SoField * getEventOut (const SbName &name)
    const
  
  SbBool getFieldName (const SoField *const field, SbName
    &name) const
  
  SbBool enableNotify (const SbBool flag)
  
  SbBool isNotifyEnabled (void) const
  
  SbBool set (const char *fielddata, SoInput *input)
  
  void get (SbString &fielddata, SoOutput *out)
  
  virtual SbBool validateNewFieldValue (SoField *field, void
    *newval)
  
  virtual void addWriteReference (SoOutput *out, SbBool
    isfromfield=FALSE)
  
  SbBool getIsBuiltIn (void) const
  
  virtual void getFieldsMemorySize (size_t &managed, size_t
    &unmanaged) const
  
  void setUserData (void *userdata) const
  
  void * getUserData (void) const
  
  
Public Member Functions inherited from SoBase
  
  void ref (void) const
  
  void unref (void) const
  
  void unrefNoDelete (void) const
  
  int32_t getRefCount (void) const
  
  void touch (void)
  
  SbBool isOfType (SoType type) const
  
  virtual SbName getName (void) const
  
  virtual void setName (const SbName &newname)
  
  void addAuditor (void *const auditor, const SoNotRec::Type type)
  
  void removeAuditor (void *const auditor, const SoNotRec::Type
    type)
  
  const SoAuditorList & getAuditors (void) const
  
  SbBool shouldWrite (void)
  
  void assertAlive (void) const
  
  
Static Public Member Functions¶
static SoType getClassTypeId (void)
  
  static void initClass (void)
  
  
Static Public Member Functions inherited from SoNode
  
  static uint32_t getCompatibilityTypes (const SoType
    &nodetype)
  
  static SoType getClassTypeId (void)
  
  static SoNode * getByName (const SbName &name)
  
  static int getByName (const SbName &name, SoNodeList
    &l)
  
  static void initClass (void)
  
  static void initClasses (void)
  
  static uint32_t getNextNodeId (void)
  
  static int getActionMethodIndex (const SoType type)
  
  static void getBoundingBoxS (SoAction *action, SoNode
    *node)
  
  static void GLRenderS (SoAction *action, SoNode *node)
  
  static void callbackS (SoAction *action, SoNode *node)
  
  static void getMatrixS (SoAction *action, SoNode *node)
  
  static void handleEventS (SoAction *action, SoNode *node)
  
  static void pickS (SoAction *action, SoNode *node)
  
  static void rayPickS (SoAction *action, SoNode *node)
  
  static void searchS (SoAction *action, SoNode *node)
  
  static void writeS (SoAction *action, SoNode *node)
  
  static void audioRenderS (SoAction *action, SoNode *node)
  
  static void getPrimitiveCountS (SoAction *action, SoNode
    *node)
  
  
Static Public Member Functions inherited from
    SoFieldContainer
  
  static void initClass (void)
  
  static SoType getClassTypeId (void)
  
  static void cleanupClass (void)
  
  static void initCopyDict (void)
  
  static void addCopy (const SoFieldContainer *orig, const
    SoFieldContainer *copy)
  
  static SoFieldContainer * checkCopy (const
    SoFieldContainer *orig)
  
  static SoFieldContainer * findCopy (const
    SoFieldContainer *orig, const SbBool copyconnections)
  
  static void copyDone (void)
  
  
Static Public Member Functions inherited from SoBase
  
  static void initClass (void)
  
  static SoType getClassTypeId (void)
  
  static void addName (SoBase *const base, const char *const name)
  
  static void removeName (SoBase *const base, const char *const
    name)
  
  static void incrementCurrentWriteCounter (void)
  
  static void decrementCurrentWriteCounter (void)
  
  static SoBase * getNamedBase (const SbName &name,
    SoType type)
  
  static int getNamedBases (const SbName &name,
    SoBaseList &baselist, SoType type)
  
  static SbBool read (SoInput *input, SoBase *&base,
    SoType expectedtype)
  
  static void setInstancePrefix (const SbString &c)
  
  static void setTraceRefs (SbBool trace)
  
  static SbBool getTraceRefs (void)
  
  static SbBool connectRoute (SoInput *input, const SbName
    &fromnodename, const SbName &fromfieldname, const
    SbName &tonodename, const SbName &tofieldname)
  
  static SbBool readRoute (SoInput *input)
  
  
Public Attributes¶
SoMFEnum rgbSource
  
  SoMFEnum alphaSource
  
  SoMFEnum rgbOperand
  
  SoMFEnum alphaOperand
  
  SoSFEnum rgbOperation
  
  SoSFEnum alphaOperation
  
  SoSFFloat rgbScale
  
  SoSFFloat alphaScale
  
  SoSFVec4f constantColor
  
  
Protected Member Functions¶
virtual const SoFieldData * getFieldData (void)
    const
  
  virtual ~SoTextureCombine ()
  
  
Protected Member Functions inherited from SoNode
  
  SoNode (void)
  
  virtual ~SoNode ()
  
  virtual SbBool readInstance (SoInput *in, unsigned short flags)
  
  
Protected Member Functions inherited from SoFieldContainer
  
  SoFieldContainer (void)
  
  virtual ~SoFieldContainer ()
  
  
Protected Member Functions inherited from SoBase
  
  SoBase (void)
  
  virtual ~SoBase ()
  
  virtual void destroy (void)
  
  SbBool hasMultipleWriteRefs (void) const
  
  SbBool writeHeader (SoOutput *out, SbBool isgroup, SbBool
    isengine) const
  
  void writeFooter (SoOutput *out) const
  
  virtual const char * getFileFormatName (void) const
  
  
Static Protected Member Functions¶
static const SoFieldData ** getFieldDataPtr (void)
  
  
Static Protected Member Functions inherited from SoNode
  
  static const SoFieldData ** getFieldDataPtr (void)
  
  static void setNextActionMethodIndex (int index)
  
  static int getNextActionMethodIndex (void)
  
  static void incNextActionMethodIndex (void)
  
  static void setCompatibilityTypes (const SoType &nodetype,
    const uint32_t bitmask)
  
  
Static Protected Member Functions inherited from SoBase
  
  static uint32_t getCurrentWriteCounter (void)
  
  static void staticDataLock (void)
  
  static void staticDataUnlock (void)
  
  
Additional Inherited Members¶
Protected Types inherited from SoBase
  
  enum BaseFlags { IS_ENGINE = 0x01, IS_GROUP = 0x02 }
  
  
Protected Attributes inherited from SoNode
  
  uint32_t uniqueId
  
  
Protected Attributes inherited from SoFieldContainer
  
  SbBool isBuiltIn
  
  
Static Protected Attributes inherited from SoNode
  
  static uint32_t nextUniqueId = 1
  
  static int nextActionMethodIndex = 0
  
  
Detailed Description¶
The SoTextureCombine class is a node for setting texture combine functions.
This node is more or less an exact mapping of the OpenGL ARB_texture_env_combine extension (included in OpenGL in OpenGL v1.3). See http://oss.sgi.com/projects/ogl-sample/registry/ARB/texture_env_combine.txt for more information about this extension.
Basically this node lets you specify up to three sources, and a function to combine those sources. In addition to the function, it's possible to apply simple operands on the sources. In the documentation below, the sources will be called Arg0, Arg1, and Arg2, just like in the ARB_texture_env_mode specification.
It's possible to specify both a color and an alpha operation.
This node has many fields, but usually it is sufficient to set only one or very few fields. The selected operation decides which values you need to set. One common example is to add a light map to textured geometry. A lightmap can look like this:
The example below just shows how to apply the lightmap to a cube, with one light source on each side of the cube. Usually the texture coordinates are calculated so that a spot light or a point light is simulated.
Texture2 { filename "wood.jpg" }
Switch {
  whichChild -3   # use to toggle lightmap on/off
  TextureUnit {
    unit 1
  }
  TextureCombine {
    rgbOperation ADD_SIGNED
    rgbSource [PREVIOUS, TEXTURE]
    rgbOperand [SRC_COLOR, SRC_COLOR ]
    alphaOperation REPLACE
    alphaSource [TEXTURE]
    alphaOperand [SRC_ALPHA]
  }
  Texture2 { filename "lightmap.jpg" }
  TextureUnit { unit 0 }
}
Cube { }
The scene above in a viewer:
In addition to the functions you can set in rgbOperation (or alphaOperation), it's possible to create more complex texture functions by combining two textures that have already been combined. You can use the SoSceneTexture2 node to create those textures. Below is an example that shows how to implement Arg0*Arg1
- •
 - Arg2*Arg0, where Arg0 = texture1 RGB, Arg1 = texture2 RGB, Arg2 = texture 2 alpha:
 
ShapeHints { vertexOrdering COUNTERCLOCKWISE shapeType SOLID }
Separator {
  SceneTexture2 {
    size 256 256
    transparencyFunction NONE
    scene Separator {
      OrthographicCamera {
        height 2
        aspectRatio 1
        position 0 0 1
        viewportMapping LEAVE_ALONE
      }
      LightModel { model BASE_COLOR }
      Coordinate3 {
        point [ -1 -1 0, 1 -1 0, 1 1 0, -1 1 0 ] 
      }
      DEF texture1 Texture2 { filename "texture1.png" }
      TextureUnit { unit 1 }
      TextureCombine {
        rgbOperation MODULATE
        rgbSource [ PREVIOUS, TEXTURE ]
        rgbOperand [ SRC_COLOR, SRC_COLOR ]
        alphaOperation REPLACE
        alphaSource [TEXTURE]
        alphaOperand [ SRC_ALPHA ]
      }
      DEF texture2 Texture2 { filename "texture2_with_alpha.png" }
      TextureCoordinate2 {
        point [0 0, 1 0, 1 1, 0 1]
      }
      FaceSet { numVertices 4 }
    }
  }
  TextureUnit { unit 1 }
  TextureCombine {
    rgbOperation ADD
    rgbSource [ PREVIOUS, TEXTURE ]
    rgbOperand [ SRC_COLOR, SRC_COLOR ]
    alphaOperation REPLACE
    alphaSource [TEXTURE]
    alphaOperand [ SRC_ALPHA ]
  }
  SceneTexture2 {
    size 256 256
    transparencyFunction NONE
    scene Separator {
      OrthographicCamera {
        height 2
        aspectRatio 1
        position 0 0 1
        viewportMapping LEAVE_ALONE
      }
      LightModel { model BASE_COLOR }
      Coordinate3 {
        point [ -1 -1 0, 1 -1 0, 1 1 0, -1 1 0 ] 
      }
      USE texture1
      TextureUnit { unit 1 }
      TextureCombine {
        rgbOperation MODULATE
        rgbSource [ PREVIOUS, TEXTURE ]
        rgbOperand [ SRC_COLOR, SRC_ALPHA ]
        alphaOperation REPLACE
        alphaSource [TEXTURE]
        alphaOperand [ SRC_ALPHA ]
      }
      USE texture2
      TextureCoordinate2 {
        point [0 0, 1 0, 1 1, 0 1]
      }
      FaceSet { numVertices 4 }
    }
  }
  # map resulting texture onto a Cube
  Cube { }
}
It should be possible to create almost any kind of texture function using this scheme, at the cost of extra texture memory usage (the intermediate textures), of course.
FILE FORMAT/DEFAULTS:
TextureCombine {
    rgbSource [  ]
    alphaSource [  ]
    rgbOperand [  ]
    alphaOperand [  ]
    rgbOperation MODULATE
    alphaOperation MODULATE
    rgbScale 1
    alphaScale 1
    constantColor 1 1 1 1
}
Since
Member Enumeration Documentation¶
enum SoTextureCombine::Source¶
For enumerating combiner sources.
Enumerator
  
- PRIMARY_COLOR
 - Choose primary color as source.
 - TEXTURE
 - Choose texture as source.
 - CONSTANT
 - Choose the constantColor field as source.
 - PREVIOUS
 - Choose the previous unit's texture as source.
 
enum SoTextureCombine::Operand¶
For enumerating source operands.
Enumerator
  
- SRC_COLOR
 - Use the source color as operand.
 - ONE_MINUS_SRC_COLOR
 - Use one minus source color as operand.
 - SRC_ALPHA
 - Use the source alpha as operand.
 - ONE_MINUS_SRC_ALPHA
 - Use one minus source alpha as operand.
 
enum SoTextureCombine::Operation¶
For enumerating combiner operations/functions.
Enumerator
  
- REPLACE
 - dst = Arg0
 - MODULATE
 - dst = Arg0 * Arg1
 - ADD
 - dst = Arg0 + Arg1
 - ADD_SIGNED
 - dst = Arg0 + Arg1 - 0.5
 - SUBTRACT
 - dst = Arg0 - Arg1
 - INTERPOLATE
 - dst = Arg0 * (Arg2) + Arg1 * (1-Arg2)
 - DOT3_RGB
 - Dot product of Arg0 and Arg1
 - DOT3_RGBA
 - Dot product (including alpha) of Arg0 and Arg1
 
Constructor & Destructor Documentation¶
SoTextureCombine::SoTextureCombine (void )¶
Constructor.
SoTextureCombine::~SoTextureCombine () [protected], [virtual]¶
Destructor.
Member Function Documentation¶
SoType SoTextureCombine::getClassTypeId (void ) [static]¶
SoTextureCombine::rgbSource
The color sources. This field is empty by default, but you can insert up to three values [Arg0, Arg1, Arg2]. When the field contains less than three values, the default [TEXTURE, PREVIOUS, CONSTANT], will be used for missing values.
For texture unit 0, PREVIOUS maps to PRIMARY_COLOR,
SoTextureCombine::alphaSource
The alpha sources. This field is empty by default, but you can insert up to three values [Arg0, Arg1, Arg2]. When the field contains less than three values, the default [TEXTURE, PREVIOUS, CONSTANT], will be used for missing values.
For texture unit 0, PREVIOUS maps to PRIMARY_COLOR,
SoTextureCombine::rgbOperand
The color operands. This field is empty by default, but you can insert up to three values. When the field contains less than three values, the default [SRC_COLOR, SRC_COLOR, SRC_COLOR] will be used for missing values.
SoTextureCombine::alphaOperand
The alpha operands. This field is empty by default, but you can insert up to three values. When the field contains less than three values, the default [SRC_ALPHA, SRC_ALPHA, SRC_ALPHA] will be used for missing values. Please not that only SRC_ALPHA and ONE_MINUS_SRC_ALPHA are valid operands for alpha operations.
SoTextureCombine::rgbOperation
The color operation. Default value is MODULATE.
SoTextureCombine::alphaOperation
The alpha operation. Default value is MODULATE.
SoTextureCombine::rgbScale
Scale color result by this value. Supported values are 1, 2, and 4.
SoTextureCombine::alphaScale
Scale alpha result by this value. Supported values are 1, 2, and 4.
SoTextureCombine::constantColor
The constant color (when CONSTANT is used as source). Default value is (1,1,1,1).
SoType SoTextureCombine::getTypeId (void ) const [virtual]¶
Returns the type identification of an object derived from a class inheriting SoBase. This is used for run-time type checking and "downward" casting.
Usage example:
void foo(SoNode * node)
{
  if (node->getTypeId() == SoFile::getClassTypeId()) {
    SoFile * filenode = (SoFile *)node;  // safe downward cast, knows the type
  }
}
For application programmers wanting to extend the library with new nodes, engines, nodekits, draggers or others: this method needs to be overridden in all subclasses. This is typically done as part of setting up the full type system for extension classes, which is usually accomplished by using the pre-defined macros available through for instance Inventor/nodes/SoSubNode.h (SO_NODE_INIT_CLASS and SO_NODE_CONSTRUCTOR for node classes), Inventor/engines/SoSubEngine.h (for engine classes) and so on.
For more information on writing Coin extensions, see the class documentation of the toplevel superclasses for the various class groups.
Implements SoBase.
const SoFieldData * SoTextureCombine::getFieldData (void ) const [protected], [virtual]¶
Returns a pointer to the class-wide field data storage object for this instance. If no fields are present, returns NULL.
Reimplemented from SoFieldContainer.
void SoTextureCombine::doAction (SoAction * action) [virtual]¶
This function performs the typical operation of a node for any action.
Reimplemented from SoNode.
void SoTextureCombine::callback (SoCallbackAction * action) [virtual]¶
Action method for SoCallbackAction.
Simply updates the state according to how the node behaves for the render action, so the application programmer can use the SoCallbackAction for extracting information about the scene graph.
Reimplemented from SoNode.
void SoTextureCombine::GLRender (SoGLRenderAction * action) [virtual]¶
Action method for the SoGLRenderAction.
This is called during rendering traversals. Nodes influencing the rendering state in any way or who wants to throw geometry primitives at OpenGL overrides this method.
Reimplemented from SoNode.
void SoTextureCombine::pick (SoPickAction * action) [virtual]¶
Action method for SoPickAction.
Does common processing for SoPickAction action instances.
Reimplemented from SoNode.
Author¶
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| Version 3.1.3 | Coin |