SoRenderManager(3) | Library Functions Manual | SoRenderManager(3) |
NAME¶
SoRenderManager
SYNOPSIS¶
Public Types¶
enum RenderMode { AS_IS, WIREFRAME,
POINTS, WIREFRAME_OVERLAY, HIDDEN_LINE,
BOUNDING_BOX }
enum StereoMode { MONO, ANAGLYPH, SEPARATE_OUTPUT,
QUAD_BUFFER = SEPARATE_OUTPUT, INTERLEAVED_ROWS,
INTERLEAVED_COLUMNS }
enum BufferType { BUFFER_SINGLE, BUFFER_DOUBLE }
enum AutoClippingStrategy { NO_AUTO_CLIPPING,
FIXED_NEAR_PLANE, VARIABLE_NEAR_PLANE }
Public Member Functions¶
virtual void render (const SbBool
clearwindow=TRUE, const SbBool clearzbuffer=TRUE)
virtual void render (SoGLRenderAction *action,
const SbBool initmatrices=TRUE, const SbBool
clearwindow=TRUE, const SbBool clearzbuffer=TRUE)
Superimposition * addSuperimposition (SoNode *scene, uint32_t
flags=Superimposition::AUTOREDRAW|Superimposition::ZBUFFERON|Superimposition::CLEARZBUFFER)
void removeSuperimposition (Superimposition *s)
virtual void setSceneGraph (SoNode *const
sceneroot)
virtual SoNode * getSceneGraph (void) const
void setCamera (SoCamera *camera)
SoCamera * getCamera (void) const
void setAutoClipping (AutoClippingStrategy
autoclipping)
void attachRootSensor (SoNode *const
sceneroot)
void attachClipSensor (SoNode *const
sceneroot)
void detachRootSensor (void)
void detachClipSensor (void)
AutoClippingStrategy getAutoClipping (void) const
void setNearPlaneValue (float value)
float getNearPlaneValue (void) const
void setTexturesEnabled (const SbBool onoff)
SbBool isTexturesEnabled (void) const
void setDoubleBuffer (const SbBool enable)
SbBool isDoubleBuffer (void) const
void setRenderMode (const RenderMode mode)
RenderMode getRenderMode (void) const
void setStereoMode (const StereoMode mode)
StereoMode getStereoMode (void) const
void setStereoOffset (const float offset)
float getStereoOffset (void) const
void setRenderCallback (SoRenderManagerRenderCB *f, void
*const userData=NULL)
SbBool isAutoRedraw (void) const
void setRedrawPriority (const uint32_t priority)
uint32_t getRedrawPriority (void) const
void reinitialize (void)
void scheduleRedraw (void)
void setWindowSize (const SbVec2s
&newsize)
const SbVec2s & getWindowSize (void)
const
void setSize (const SbVec2s &newsize)
const SbVec2s & getSize (void) const
void setOrigin (const SbVec2s
&newOrigin)
const SbVec2s & getOrigin (void) const
void setViewportRegion (const SbViewportRegion
&newRegion)
const SbViewportRegion & getViewportRegion
(void) const
void setBackgroundColor (const SbColor4f
&color)
const SbColor4f & getBackgroundColor (void)
const
void setBackgroundIndex (const int index)
int getBackgroundIndex (void) const
void setRGBMode (const SbBool onOrOff)
SbBool isRGBMode (void) const
virtual void activate (void)
virtual void deactivate (void)
void setAntialiasing (const SbBool smoothing,
const int numPasses)
void getAntialiasing (SbBool &smoothing, int
&numPasses) const
void setGLRenderAction (SoGLRenderAction *const
action)
SoGLRenderAction * getGLRenderAction (void) const
void setAudioRenderAction (SoAudioRenderAction
*const action)
SoAudioRenderAction * getAudioRenderAction (void)
const
void addPreRenderCallback (SoRenderManagerRenderCB *cb,
void *data)
void removePreRenderCallback (SoRenderManagerRenderCB *cb,
void *data)
void addPostRenderCallback (SoRenderManagerRenderCB *cb,
void *data)
void removePostRenderCallback (SoRenderManagerRenderCB *cb,
void *data)
Static Public Member Functions¶
static void nodesensorCB (void *data,
SoSensor *)
static void prerendercb (void *userdata,
SoGLRenderAction *action)
static void enableRealTimeUpdate (const SbBool
flag)
static SbBool isRealTimeUpdateEnabled (void)
static uint32_t getDefaultRedrawPriority (void)
Protected Member Functions¶
int isActive (void) const
void redraw (void)
void renderScene (SoGLRenderAction *action, SoNode
*scene, uint32_t clearmask)
void actuallyRender (SoGLRenderAction *action,
const SbBool initmatrices=TRUE, const SbBool
clearwindow=TRUE, const SbBool clearzbuffer=TRUE)
void renderSingle (SoGLRenderAction *action, SbBool
initmatrices, SbBool clearwindow, SbBool clearzbuffer)
Render once in correct draw style. void renderStereo
(SoGLRenderAction *action, SbBool initmatrices, SbBool
clearwindow, SbBool clearzbuffer)
Render scene according to current stereo mode. void
initStencilBufferForInterleavedStereo (void)
void clearBuffers (SbBool color, SbBool depth)
Detailed Description¶
Manages properties which influences how rendering is done.
Member Enumeration Documentation¶
enum SoRenderManager::RenderMode¶
Sets how rendering of primitives is done.
Enumerator
- AS_IS
- Render primitives as they are described in the scenegraph.
- WIREFRAME
- Render only the wireframe
- POINTS
- Render only the vertices of the primitives
- WIREFRAME_OVERLAY
- Render a wireframe overlay in addition to the AS_IS mode
- HIDDEN_LINE
- As WIREFRAME, but culls lines which would otherwise not be shown due to geometric culling.
- BOUNDING_BOX
- Only show the bounding box of each object
enum SoRenderManager::StereoMode¶
Manages how to render steroscopic images.
Enumerator
- MONO
- No stereoscopic rendering
- ANAGLYPH
- Anaglyph rendering is used to provide a steroscopic 3D effect, when viewed with 3D glasses. The image is made up of two color layers which are superimposed on each other, and appears as 3 dimensional when viewed through corresponding colored filters(glases)
- SEPARATE_OUTPUT
- Send output to separate buffers.
- QUAD_BUFFER
- Same as SEPARATE_OUTPUT, SEPARATE_OUTPUT is more commonly known as QUAD_BUFFER, when also using double buffering.
- INTERLEAVED_ROWS
- Render every second row as left and right image. If rendered with a polarized projector, polarized filters kan be used to give a 3D effect.
- INTERLEAVED_COLUMNS
- Render every second column as left and right image. If rendered with a polarized projector, polarized filters kan be used to give a 3D effect.
enum SoRenderManager::BufferType¶
Buffering strategy
Enumerator
- BUFFER_SINGLE
- Output to one buffer
- BUFFER_DOUBLE
- Alternate between output buffers
enum SoRenderManager::AutoClippingStrategy¶
Strategy for adjusting camera clipping plane
Enumerator
- NO_AUTO_CLIPPING
- Turn off automatic clipping
- FIXED_NEAR_PLANE
- Keep near plane at a fixed distance from the camera
- VARIABLE_NEAR_PLANE
- Variable adjustment of the nearplane relative to the camera.
Member Function Documentation¶
void SoRenderManager::render (const SbBool clearwindow = TRUE, const SbBool clearzbuffer = TRUE) [virtual]¶
Render the scene graph.
All SbBool arguments should normally be TRUE, but they can be set to FALSE to optimize for special cases (e.g. when doing wireframe rendering one doesn't need a depth buffer).
Parameters
clearzbuffer If set to TRUE, clear the depth buffer values before rendering.
void SoRenderManager::render (SoGLRenderAction * action, const SbBool initmatrices = TRUE, const SbBool clearwindow = TRUE, const SbBool clearzbuffer = TRUE) [virtual]¶
Render the scene graph.
All SbBool arguments should normally be TRUE, but they can be set to FALSE to optimize for special cases (e.g. when doing wireframe rendering one doesn't need a depth buffer).
Parameters
clearzbuffer If set to TRUE, clear the depth buffer values before rendering.
initmatrices if true, the projection and modelview matrices are reset to identity
action Renders with a user supplied action
SoRenderManager::Superimposition * SoRenderManager::addSuperimposition (SoNode * scene, uint32_t flags = Superimposition::AUTOREDRAW | Superimposition::ZBUFFERON | Superimposition::CLEARZBUFFER)¶
Add a superimposition for this scene graph. A superimposition can either be a scene rendered in the background, or a scene rendered in the front of the actual scene graph.
This is useful, for instance, if you want to add a gradient or an image in the background, and for having some HUD info in the foreground.
Please note that if you use superimpositions, multipass antialiasing have to be handled in the render manager, and not in SoGLRenderAction, so the pass update features in SoGLRenderAction will be disabled.
See also
SoGLRenderAction::setPassUpdate()
SoGLRenderAction::setPassCallback()
void SoRenderManager::removeSuperimposition (Superimposition * s)¶
Removes a superimposition.
See also
void SoRenderManager::setSceneGraph (SoNode *const sceneroot) [virtual]¶
Set the node which is top of the scene graph we're managing. The sceneroot node reference count will be increased by 1, and any previously set scene graph top node will have it's reference count decreased by 1.
See also
SoNode * SoRenderManager::getSceneGraph (void) const [virtual]¶
Returns pointer to root of scene graph.
void SoRenderManager::setCamera (SoCamera * camera)¶
Sets the camera to be used.
SoCamera * SoRenderManager::getCamera (void) const¶
Returns the current camera.
void SoRenderManager::setAutoClipping (AutoClippingStrategy autoclipping)¶
Sets strategy for adjusting camera clipping plane
See also
void SoRenderManager::attachRootSensor (SoNode *const sceneroot)¶
Attaches this SoRenderManagers rootsensor to a scene
Parameters
Deprecated
void SoRenderManager::attachClipSensor (SoNode *const sceneroot)¶
Attaches this SoRenderManagers clipsensor to a scene
Parameters
Deprecated
void SoRenderManager::detachRootSensor (void)¶
Detaches the rootsensor from all tracked scenes
Deprecated
void SoRenderManager::detachClipSensor (void)¶
Detaches the clipsensor from all tracked scenes
Deprecated
SoRenderManager::AutoClippingStrategy SoRenderManager::getAutoClipping (void) const¶
This method returns the current autoclipping strategy.
See also
void SoRenderManager::setNearPlaneValue (float value)¶
When the NbSceneManager::FIXED_NEAR_PLANE autoclipping strategy is used, you set the value of the near plane distance with this method.
See also
float SoRenderManager::getNearPlaneValue (void) const¶
This method returns the near plane distance value that will be used when the NbSceneManager::FIXED_NEAR_PLANE autoclipping strategy is used.
Default value is 0.6.
See also
void SoRenderManager::setTexturesEnabled (const SbBool onoff)¶
Enable/disable textures when rendering. Defaults to TRUE.
See also
SbBool SoRenderManager::isTexturesEnabled (void) const¶
Returns whether textures are enabled or not.
See also
void SoRenderManager::setDoubleBuffer (const SbBool enable)¶
Tell the scenemanager that double buffering is used
SbBool SoRenderManager::isDoubleBuffer (void) const¶
returns if the scenemanager is double buffered
void SoRenderManager::setRenderMode (const RenderMode mode)¶
Sets the render mode.
SoRenderManager::RenderMode SoRenderManager::getRenderMode (void) const¶
Returns the current render mode.
void SoRenderManager::setStereoMode (const StereoMode mode)¶
Sets the stereo mode.
SoRenderManager::StereoMode SoRenderManager::getStereoMode (void) const¶
Returns the current stereo mode.
void SoRenderManager::setStereoOffset (const float offset)¶
Sets the stereo offset used when doing stereo rendering.
float SoRenderManager::getStereoOffset (void) const¶
Returns the current stereo offset.
void SoRenderManager::setRenderCallback (SoRenderManagerRenderCB * f, void *const userdata = NULL)¶
Set the callback function f to invoke when rendering the scene. userdata will be passed as the first argument of the function.
SbBool SoRenderManager::isAutoRedraw (void) const¶
Returns TRUE if the SoSceneManager automatically redraws the scene upon detecting changes in the scene graph.
The automatic redraw is turned on and off by setting either a valid callback function with setRenderCallback(), or by passing NULL.
void SoRenderManager::setRedrawPriority (const uint32_t priority)¶
Set up the redraw priority for the SoOneShotSensor used to trigger redraws. By setting this lower than for your own sensors, you can make sure some code is always run before redraw happens.
See also
uint32_t SoRenderManager::getRedrawPriority (void) const¶
Returns value of priority on the redraw sensor.
void SoRenderManager::nodesensorCB (void * data, SoSensor *) [static]¶
Internal callback
Parameters
Deprecated
void SoRenderManager::prerendercb (void * userdata, SoGLRenderAction * action) [static]¶
Internal callback
Parameters
action Calling action
Deprecated
void SoRenderManager::reinitialize (void)¶
Reinitialize after parameters affecting the OpenGL context has changed.
void SoRenderManager::scheduleRedraw (void)¶
Redraw at first opportunity as system becomes idle.
Multiple calls to this method before an actual redraw has taken place will only result in a single redraw of the scene.
void SoRenderManager::setWindowSize (const SbVec2s & newsize)¶
Update window size of our SoGLRenderAction's viewport settings.
Note that this will only change the information about window dimensions, the actual viewport size and origin (ie the rectangle which redraws are confined to) will stay the same.
See also
const SbVec2s & SoRenderManager::getWindowSize (void) const¶
Returns the current render action window size.
See also
void SoRenderManager::setSize (const SbVec2s & newsize)¶
Set size of rendering area for the viewport within the current window.
const SbVec2s & SoRenderManager::getSize (void) const¶
Returns size of render area.
void SoRenderManager::setOrigin (const SbVec2s & newOrigin)¶
Set only the origin of the viewport region within the rendering window.
See also
const SbVec2s & SoRenderManager::getOrigin (void) const¶
Returns origin of rendering area viewport.
See also
void SoRenderManager::setViewportRegion (const SbViewportRegion & newregion)¶
Update our SoGLRenderAction's viewport settings.
This will change both the information about window dimensions and the actual viewport size and origin.
See also
const SbViewportRegion & SoRenderManager::getViewportRegion (void) const¶
Returns current viewport region used by the renderaction and the event handling.
See also
void SoRenderManager::setBackgroundColor (const SbColor4f & color)¶
Sets color of rendering canvas.
const SbColor4f & SoRenderManager::getBackgroundColor (void) const¶
Returns color used for clearing the rendering area before rendering the scene.
void SoRenderManager::setBackgroundIndex (const int index)¶
Set index of background color in the color lookup table if rendering in colorindex mode.
Note: colorindex mode is not supported yet in Coin.
int SoRenderManager::getBackgroundIndex (void) const¶
Returns index of colormap for background filling.
See also
void SoRenderManager::setRGBMode (const SbBool yes)¶
Turn RGB truecolor mode on or off. If you turn truecolor mode off, colorindex mode will be used instead.
SbBool SoRenderManager::isRGBMode (void) const¶
Returns the 'truecolor or colorindex' mode flag.
void SoRenderManager::activate (void) [virtual]¶
Activate rendering and event handling. Default is off.
void SoRenderManager::deactivate (void) [virtual]¶
Deactive rendering and event handling.
void SoRenderManager::setAntialiasing (const SbBool smoothing, const int numpasses)¶
Turn antialiased rendering on or off.
See documentation for SoGLRenderAction::setSmoothing() and SoGLRenderAction::setNumPasses().
void SoRenderManager::getAntialiasing (SbBool & smoothing, int & numpasses) const¶
Returns rendering pass information.
See also
void SoRenderManager::setGLRenderAction (SoGLRenderAction *const action)¶
Set the action to use for rendering. Overrides the default action made in the constructor.
SoGLRenderAction * SoRenderManager::getGLRenderAction (void) const¶
Returns pointer to render action.
void SoRenderManager::setAudioRenderAction (SoAudioRenderAction *const action)¶
Set the action to use for rendering audio. Overrides the default action made in the constructor.
SoAudioRenderAction * SoRenderManager::getAudioRenderAction (void) const¶
Returns pointer to audio render action.
void SoRenderManager::enableRealTimeUpdate (const SbBool flag) [static]¶
Set whether or not for SoSceneManager instances to 'touch' the global realTime field after a redraw. If this is not done, redrawing when animating the scene will only happen as fast as the realTime interval goes (which defaults to 12 times a second).
See also
SbBool SoRenderManager::isRealTimeUpdateEnabled (void) [static]¶
Returns whether or not we automatically notifies everything connected to the realTime field after a redraw.
uint32_t SoRenderManager::getDefaultRedrawPriority (void) [static]¶
Returns the default priority of the redraw sensor.
See also
void SoRenderManager::addPreRenderCallback (SoRenderManagerRenderCB * cb, void * data)¶
Adds a function to be called before rendering starts
Parameters
data User specified data to supply to callback function
void SoRenderManager::removePreRenderCallback (SoRenderManagerRenderCB * cb, void * data)¶
Removes a prerendercallback.
Precondition
Parameters
data User specified data to supply to callback function
void SoRenderManager::addPostRenderCallback (SoRenderManagerRenderCB * cb, void * data)¶
Adds a function to be called after rendering is complete
Parameters
data User specified data to supply to callback function
void SoRenderManager::removePostRenderCallback (SoRenderManagerRenderCB * cb, void * data)¶
Removes a postrendercallback.
Precondition
Parameters
data User specified data to supply to callback function
int SoRenderManager::isActive (void) const [protected]¶
Returns the active flag.
void SoRenderManager::redraw (void) [protected]¶
Do an immediate redraw by calling the redraw callback function.
void SoRenderManager::renderScene (SoGLRenderAction * action, SoNode * scene, uint32_t clearmask) [protected]¶
Renders a scene and applies clear state as given by this renderManager
Parameters
scene Scene to render
clearmask mask to pass to glClear
void SoRenderManager::actuallyRender (SoGLRenderAction * action, const SbBool initmatrices = TRUE, const SbBool clearwindow = TRUE, const SbBool clearzbuffer = TRUE) [protected]¶
Convenience function for SoRenderManager::renderScene
Parameters
initmatrices if true, the projection and modelview matrices are reset to identity
clearwindow If set to TRUE, clear the rendering buffer before drawing.
clearzbuffer If set to TRUE, clear the depth buffer values before rendering.
void SoRenderManager::renderSingle (SoGLRenderAction * action, SbBool initmatrices, SbBool clearwindow, SbBool clearzbuffer) [protected]¶
Render once in correct draw style. Convenience function for SoRenderManager::renderScene
Parameters
initmatrices if true, the projection and modelview matrices are reset to identity
clearwindow If set to TRUE, clear the rendering buffer before drawing.
clearzbuffer If set to TRUE, clear the depth buffer values before rendering.
void SoRenderManager::renderStereo (SoGLRenderAction * action, SbBool initmatrices, SbBool clearwindow, SbBool clearzbuffer) [protected]¶
Render scene according to current stereo mode. Convenience function for SoRenderManager::renderScene
Parameters
initmatrices if true, the projection and modelview matrices are reset to identity
clearwindow If set to TRUE, clear the rendering buffer before drawing.
clearzbuffer If set to TRUE, clear the depth buffer values before rendering.
void SoRenderManager::initStencilBufferForInterleavedStereo (void) [protected]¶
Initializes stencilbuffers for interleaved stereo
void SoRenderManager::clearBuffers (SbBool color, SbBool depth) [protected]¶
Clears buffers with the backgroundcolor set correctly
Parameters
depth Set to TRUE if depth buffer should be cleared
Author¶
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