SoMultiTextureEnabledElement(3) | Library Functions Manual | SoMultiTextureEnabledElement(3) |
NAME¶
SoMultiTextureEnabledElement - The SoMultiTextureEnabledElement class is an element which stores whether texturing is enabled or not.
SYNOPSIS¶
#include <Inventor/elements/SoMultiTextureEnabledElement.h>
Inherits SoElement.
Inherited by SoGLMultiTextureEnabledElement.
Public Types¶
enum Mode { DISABLED, TEXTURE2D,
RECTANGLE, CUBEMAP, TEXTURE3D }
Public Member Functions¶
virtual void init (SoState *state)
virtual void setElt (const int unit, const
int mode)
virtual void push (SoState *state)
virtual SbBool matches (const SoElement *elem)
const
SoElement * copyMatchInfo (void) const
Public Member Functions inherited from SoElement
const SoType getTypeId (void) const
int getStackIndex (void) const
virtual void pop (SoState *state, const
SoElement *prevTopElement)
void setDepth (const int depth)
int getDepth (void) const
virtual void print (FILE
*file=stdout) const
virtual ~SoElement ()
Static Public Member Functions¶
static SoType getClassTypeId (void)
static int getClassStackIndex (void)
static void * createInstance (void)
static void initClass (void)
static void set (SoState *state, SoNode
*node, const int unit, const SbBool enabled)
static SbBool get (SoState *state, const int unit)
static const SbBool * getEnabledUnits (SoState
*state, int &lastenabled)
static const Mode * getActiveUnits (SoState
*state, int &lastenabled)
static void enableRectangle (SoState *state,
SoNode *node, const int unit)
static void enableCubeMap (SoState *state,
SoNode *node, const int unit)
static Mode getMode (SoState *state, const int
unit)
static void disableAll (SoState *state)
Static Public Member Functions inherited from SoElement
static void initClass (void)
static SoType getClassTypeId (void)
static int getClassStackIndex (void)
static void initElements (void)
static int getNumStackIndices (void)
static SoType getIdFromStackIndex (const int
stackIndex)
Protected Member Functions¶
SoMultiTextureEnabledElement (void)
virtual ~SoMultiTextureEnabledElement ()
SbBool isEnabled (const int unit) const
Mode getMode (const int unit) const
Protected Member Functions inherited from SoElement
SoElement (void)
void capture (SoState *const state) const
virtual void captureThis (SoState *state)
const
void setTypeId (const SoType typeId)
void setStackIndex (const int index)
SoElement * getNextInStack (void) const
SoElement * getNextFree (void) const
Additional Inherited Members¶
Static Protected Member Functions inherited from SoElement
static SoElement * getElement (SoState
*const state, const int stackIndex)
static const SoElement * getConstElement
(SoState *const state, const int stackIndex)
static int createStackIndex (const SoType
id)
Protected Attributes inherited from SoElement
SoType typeId
int stackIndex
int depth
Static Protected Attributes inherited from SoElement
static int classStackIndex
static SoTypeList * stackToType
Detailed Description¶
The SoMultiTextureEnabledElement class is an element which stores whether texturing is enabled or not.
Be aware that this class is an extension for Coin, and it is not available in the original SGI Open Inventor v2.1 API.
Since
Constructor & Destructor Documentation¶
SoMultiTextureEnabledElement::SoMultiTextureEnabledElement (void) [protected]¶
The constructor.
SoMultiTextureEnabledElement::~SoMultiTextureEnabledElement (void) [protected], [virtual]¶
The destructor.
Member Function Documentation¶
void * SoMultiTextureEnabledElement::createInstance (void) [static]¶
This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.
void SoMultiTextureEnabledElement::init (SoState * state) [virtual]¶
This function initializes the element type in the given SoState. It is called for the first element of each enabled element type in SoState objects.
Reimplemented from SoElement.
void SoMultiTextureEnabledElement::set (SoState * state, SoNode * node, const int unit, const SbBool enabled) [static]¶
Sets the state of this element.
SbBool SoMultiTextureEnabledElement::get (SoState * state, const int unit) [static]¶
Return current state of this element for unit.
void SoMultiTextureEnabledElement::setElt (const int unit, const int enabled) [virtual]¶
virtual element set function.
void SoMultiTextureEnabledElement::push (SoState * state) [virtual]¶
This method is called every time a new element is required in one of the stacks. This happens when a writable element is requested, using SoState::getElement() or indirectly SoElement::getElement(), and the depth of the current element is less than the state depth.
Override this method if your element needs to copy data from the previous top of stack. The push() method is called on the new element, and the previous element can be found using SoElement::getNextInStack().
Reimplemented from SoElement.
SbBool SoMultiTextureEnabledElement::matches (const SoElement * element) const [virtual]¶
This function returns TRUE is the element matches another element (of the same class), with respect to cache validity.
If the application programmer's extension element has a matches() function, it should also have a copyMatchInfo() function.
Implements SoElement.
SoElement * SoMultiTextureEnabledElement::copyMatchInfo (void) const [virtual]¶
This function creates a copy of the element that contains enough information to enable the matches() function to work.
Used to help with scenegraph traversal caching operations.
Implements SoElement.
const SbBool * SoMultiTextureEnabledElement::getEnabledUnits (SoState * state, int & lastenabled) [static]¶
Returns a pointer to a boolean array. TRUE means unit is enabled and that texture coordinates must be sent to the unit. lastenabled is set to the last enabled unit.
const SoMultiTextureEnabledElement::Mode * SoMultiTextureEnabledElement::getActiveUnits (SoState * state, int & lastenabled) [static]¶
Returns the mode of all units. Also returns the last enabled unit in lastenabled.
Since
void SoMultiTextureEnabledElement::enableRectangle (SoState * state, SoNode * node, const int unit) [static]¶
Enable RECTANGLE texture mode.
Since
void SoMultiTextureEnabledElement::enableCubeMap (SoState * state, SoNode * node, const int unit) [static]¶
Enable CUBEMAP texture mode.
Since
SoMultiTextureEnabledElement::Mode SoMultiTextureEnabledElement::getMode (SoState * state, const int unit) [static]¶
Returns the mode for a texture unit.
Since
void SoMultiTextureEnabledElement::disableAll (SoState * state) [static]¶
Disable all active texture units. Convenient when all textures needs to be disabled before rendering.
Since
SbBool SoMultiTextureEnabledElement::isEnabled (const int unit) const [protected]¶
Returns TRUE if unit is enabled (Mode == DISABLED).
Author¶
Generated automatically by Doxygen for Coin from the source code.
Version 3.1.3 | Coin |