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| SoMaterialBinding(3) | Library Functions Manual | SoMaterialBinding(3) | 
NAME¶
SoMaterialBinding - The SoMaterialBinding class is a node for setting up how materials are mapped to shapes.
SYNOPSIS¶
#include <Inventor/nodes/SoMaterialBinding.h>
Inherits SoNode.
Public Types¶
enum Binding { OVERALL =
    SoMaterialBindingElement::OVERALL, PER_PART =
    SoMaterialBindingElement::PER_PART, PER_PART_INDEXED =
    SoMaterialBindingElement::PER_PART_INDEXED, PER_FACE =
    SoMaterialBindingElement::PER_FACE, PER_FACE_INDEXED =
    SoMaterialBindingElement::PER_FACE_INDEXED, PER_VERTEX =
    SoMaterialBindingElement::PER_VERTEX, PER_VERTEX_INDEXED =
    SoMaterialBindingElement::PER_VERTEX_INDEXED, DEFAULT = OVERALL,
    NONE = OVERALL }
  
  
Public Types inherited from SoNode
  
  enum NodeType { INVENTOR = 0x0000, VRML1 = 0x0001,
    VRML2 = 0x0002, INVENTOR_1 = 0x0004, INVENTOR_2_0 =
    0x0008, INVENTOR_2_1 = 0x0010, INVENTOR_2_5 = 0x0020,
    INVENTOR_2_6 = 0x0040, COIN_1_0 = 0x0080, COIN_2_0 =
    0x0100, EXTENSION = 0x0200, COIN_2_2 = 0x0400, COIN_2_3
    = 0x0800, COIN_2_4 = 0x1000, INVENTOR_5_0 = 0x2000,
    COIN_2_5 = 0x4000, COIN_3_0 = 0x8000, INVENTOR_6_0 =
    0x10000 }
  
  
Public Member Functions¶
virtual SoType getTypeId (void) const
  
  SoMaterialBinding (void)
  
  virtual void doAction (SoAction *action)
  
  virtual void GLRender (SoGLRenderAction *action)
  
  virtual void callback (SoCallbackAction *action)
  
  virtual void pick (SoPickAction *action)
  
  virtual void getPrimitiveCount (SoGetPrimitiveCountAction
    *action)
  
  
Public Member Functions inherited from SoNode
  
  void setOverride (const SbBool state)
  
  SbBool isOverride (void) const
  
  void setNodeType (const NodeType type)
  
  NodeType getNodeType (void) const
  
  virtual SoNode * copy (SbBool copyconnections=FALSE) const
  
  virtual SbBool affectsState (void) const
  
  virtual void GLRenderBelowPath (SoGLRenderAction *action)
  
  virtual void GLRenderInPath (SoGLRenderAction *action)
  
  virtual void GLRenderOffPath (SoGLRenderAction *action)
  
  virtual void getBoundingBox (SoGetBoundingBoxAction *action)
  
  virtual void getMatrix (SoGetMatrixAction *action)
  
  virtual void handleEvent (SoHandleEventAction *action)
  
  virtual void rayPick (SoRayPickAction *action)
  
  virtual void search (SoSearchAction *action)
  
  virtual void write (SoWriteAction *action)
  
  virtual void audioRender (SoAudioRenderAction *action)
  
  virtual void grabEventsSetup (void)
  
  virtual void grabEventsCleanup (void)
  
  virtual void startNotify (void)
  
  virtual void notify (SoNotList *l)
  
  uint32_t getNodeId (void) const
  
  virtual SoChildList * getChildren (void) const
  
  virtual void writeInstance (SoOutput *out)
  
  virtual SoNode * addToCopyDict (void) const
  
  virtual void copyContents (const SoFieldContainer *from, SbBool
    copyconnections)
  
  virtual SoFieldContainer * copyThroughConnection (void) const
  
  
Public Member Functions inherited from SoFieldContainer
  
  void setToDefaults (void)
  
  SbBool hasDefaultValues (void) const
  
  SbBool fieldsAreEqual (const SoFieldContainer *container) const
  
  void copyFieldValues (const SoFieldContainer *container, SbBool
    copyconnections=FALSE)
  
  SbBool set (const char *const fielddata)
  
  void get (SbString &fielddata)
  
  virtual int getFields (SoFieldList &l) const
  
  virtual int getAllFields (SoFieldList &l) const
  
  virtual SoField * getField (const SbName &name) const
  
  virtual SoField * getEventIn (const SbName &name)
    const
  
  virtual SoField * getEventOut (const SbName &name)
    const
  
  SbBool getFieldName (const SoField *const field, SbName
    &name) const
  
  SbBool enableNotify (const SbBool flag)
  
  SbBool isNotifyEnabled (void) const
  
  SbBool set (const char *fielddata, SoInput *input)
  
  void get (SbString &fielddata, SoOutput *out)
  
  virtual SbBool validateNewFieldValue (SoField *field, void
    *newval)
  
  virtual void addWriteReference (SoOutput *out, SbBool
    isfromfield=FALSE)
  
  SbBool getIsBuiltIn (void) const
  
  virtual void getFieldsMemorySize (size_t &managed, size_t
    &unmanaged) const
  
  void setUserData (void *userdata) const
  
  void * getUserData (void) const
  
  
Public Member Functions inherited from SoBase
  
  void ref (void) const
  
  void unref (void) const
  
  void unrefNoDelete (void) const
  
  int32_t getRefCount (void) const
  
  void touch (void)
  
  SbBool isOfType (SoType type) const
  
  virtual SbName getName (void) const
  
  virtual void setName (const SbName &newname)
  
  void addAuditor (void *const auditor, const SoNotRec::Type type)
  
  void removeAuditor (void *const auditor, const SoNotRec::Type
    type)
  
  const SoAuditorList & getAuditors (void) const
  
  SbBool shouldWrite (void)
  
  void assertAlive (void) const
  
  
Static Public Member Functions¶
static SoType getClassTypeId (void)
  
  static void initClass (void)
  
  
Static Public Member Functions inherited from SoNode
  
  static uint32_t getCompatibilityTypes (const SoType
    &nodetype)
  
  static SoType getClassTypeId (void)
  
  static SoNode * getByName (const SbName &name)
  
  static int getByName (const SbName &name, SoNodeList
    &l)
  
  static void initClass (void)
  
  static void initClasses (void)
  
  static uint32_t getNextNodeId (void)
  
  static int getActionMethodIndex (const SoType type)
  
  static void getBoundingBoxS (SoAction *action, SoNode
    *node)
  
  static void GLRenderS (SoAction *action, SoNode *node)
  
  static void callbackS (SoAction *action, SoNode *node)
  
  static void getMatrixS (SoAction *action, SoNode *node)
  
  static void handleEventS (SoAction *action, SoNode *node)
  
  static void pickS (SoAction *action, SoNode *node)
  
  static void rayPickS (SoAction *action, SoNode *node)
  
  static void searchS (SoAction *action, SoNode *node)
  
  static void writeS (SoAction *action, SoNode *node)
  
  static void audioRenderS (SoAction *action, SoNode *node)
  
  static void getPrimitiveCountS (SoAction *action, SoNode
    *node)
  
  
Static Public Member Functions inherited from
    SoFieldContainer
  
  static void initClass (void)
  
  static SoType getClassTypeId (void)
  
  static void cleanupClass (void)
  
  static void initCopyDict (void)
  
  static void addCopy (const SoFieldContainer *orig, const
    SoFieldContainer *copy)
  
  static SoFieldContainer * checkCopy (const
    SoFieldContainer *orig)
  
  static SoFieldContainer * findCopy (const
    SoFieldContainer *orig, const SbBool copyconnections)
  
  static void copyDone (void)
  
  
Static Public Member Functions inherited from SoBase
  
  static void initClass (void)
  
  static SoType getClassTypeId (void)
  
  static void addName (SoBase *const base, const char *const name)
  
  static void removeName (SoBase *const base, const char *const
    name)
  
  static void incrementCurrentWriteCounter (void)
  
  static void decrementCurrentWriteCounter (void)
  
  static SoBase * getNamedBase (const SbName &name,
    SoType type)
  
  static int getNamedBases (const SbName &name,
    SoBaseList &baselist, SoType type)
  
  static SbBool read (SoInput *input, SoBase *&base,
    SoType expectedtype)
  
  static void setInstancePrefix (const SbString &c)
  
  static void setTraceRefs (SbBool trace)
  
  static SbBool getTraceRefs (void)
  
  static SbBool connectRoute (SoInput *input, const SbName
    &fromnodename, const SbName &fromfieldname, const
    SbName &tonodename, const SbName &tofieldname)
  
  static SbBool readRoute (SoInput *input)
  
  
Public Attributes¶
SoSFEnum value
  
  
Protected Member Functions¶
virtual const SoFieldData * getFieldData (void)
    const
  
  virtual ~SoMaterialBinding ()
  
  
Protected Member Functions inherited from SoNode
  
  SoNode (void)
  
  virtual ~SoNode ()
  
  virtual SbBool readInstance (SoInput *in, unsigned short flags)
  
  
Protected Member Functions inherited from SoFieldContainer
  
  SoFieldContainer (void)
  
  virtual ~SoFieldContainer ()
  
  
Protected Member Functions inherited from SoBase
  
  SoBase (void)
  
  virtual ~SoBase ()
  
  virtual void destroy (void)
  
  SbBool hasMultipleWriteRefs (void) const
  
  SbBool writeHeader (SoOutput *out, SbBool isgroup, SbBool
    isengine) const
  
  void writeFooter (SoOutput *out) const
  
  virtual const char * getFileFormatName (void) const
  
  
Static Protected Member Functions¶
static const SoFieldData ** getFieldDataPtr (void)
  
  
Static Protected Member Functions inherited from SoNode
  
  static const SoFieldData ** getFieldDataPtr (void)
  
  static void setNextActionMethodIndex (int index)
  
  static int getNextActionMethodIndex (void)
  
  static void incNextActionMethodIndex (void)
  
  static void setCompatibilityTypes (const SoType &nodetype,
    const uint32_t bitmask)
  
  
Static Protected Member Functions inherited from SoBase
  
  static uint32_t getCurrentWriteCounter (void)
  
  static void staticDataLock (void)
  
  static void staticDataUnlock (void)
  
  
Additional Inherited Members¶
Protected Types inherited from SoBase
  
  enum BaseFlags { IS_ENGINE = 0x01, IS_GROUP = 0x02 }
  
  
Protected Attributes inherited from SoNode
  
  uint32_t uniqueId
  
  
Protected Attributes inherited from SoFieldContainer
  
  SbBool isBuiltIn
  
  
Static Protected Attributes inherited from SoNode
  
  static uint32_t nextUniqueId = 1
  
  static int nextActionMethodIndex = 0
  
  
Detailed Description¶
The SoMaterialBinding class is a node for setting up how materials are mapped to shapes.
The material binding specified in nodes of this type decides how the material values of SoMaterial nodes are mapped on the builtin geometry shape nodes.
The exact meaning of a binding depends on what particular shape type a material or a set of materials are applied to.
Here is a very simple usage example:
#Inventor V2.1 ascii
Separator {
   Coordinate3 {
      point [ 0 0 0, 1 0 0, 1 1 0 ]
   }
   Material {
      diffuseColor [ 1 0 0, 1 1 0, 0 0 1 ]
   }
   MaterialBinding {
      value PER_VERTEX_INDEXED
   }
   IndexedFaceSet {
      coordIndex [ 0, 1, 2, -1 ]
      materialIndex [ 0, 1, 0 ]
   }
}
With SoMaterialBinding::value set to PER_VERTEX_INDEXED above, the material indices will be taken from the SoIndexedFaceSet::materialIndex field when rendering.
If SoMaterialBinding::value was set to PER_VERTEX_INDEXED as above, and the SoIndexedFaceSet::materialIndex was undefined or empty, indices would implicitly be taken from the SoIndexedFaceSet::coordIndex field.
If SoMaterialBinding::value is set to PER_VERTEX, colors will be fetched in a monotonically increasing manner from the SoMaterial::diffuseColor field, starting at index 0.
FILE FORMAT/DEFAULTS:
MaterialBinding {
    value OVERALL
}
See also
Member Enumeration Documentation¶
enum SoMaterialBinding::Binding¶
Enumeration of available types of material binding.
Enumerator
  
- OVERALL
 - Apply the same material to the complete shape.
 - PER_PART
 - Get a new material from the pool of material values for each part of the shape, where the definition of a part depends on the shape type.
 
Materials are fetched from index 0 and onwards, incrementing the index into the material pool by 1 for each new part in the order defined by the particular shape type.
Important portability note: it was previously allowed with the SGI Inventor library to supply too few colors versus the number of parts of the subsequent shapes in the scene graph. Coloring would then cycle through the available colors.
Since SGI Open Inventor v2.1, this was disallowed, though -- enough colors for all parts must be supplied, or behavior will be unspecified (likely to cause a crash, in fact). Note that the «Inventor Mentor» book contains a description of the old, invalid behavior in Chapter 5, section "Binding Nodes" (middle of page 128 in the 10th printing).
- PER_PART_INDEXED
 - Get a new material from the pool of material values for each part of the shape, where the definition of a part depends on the shape type.
 
Materials are fetched by the index value settings of the shape.
- PER_FACE
 - Get a new material from the pool of material values for each polygon face of the shape.
 
Materials are fetched from index 0 and onwards, incrementing the index into the material pool by 1 for each new face of the shape node.
Note that individual faces after tessellation of complex shapes (like SoCylinder nodes) are not considered to be separate entities, and so this binding will be treated in the same manner as SoMaterialBinding::PER_PART for those.
- PER_FACE_INDEXED
 - Get a new material from the pool of material values for each polygon face of the shape.
 
Materials are fetched by the index value settings of the shape.
Note that individual faces after tessellation of complex shapes (like SoCylinder nodes) are not considered to be separate entities, and so this binding will be treated in the same manner as SoMaterialBinding::PER_PART_INDEXED for those.
- PER_VERTEX
 - Get a new material from the pool of material values for each polygon, line or point vertex of the shape.
 
Materials are fetched from index 0 and onwards, incrementing the index into the material pool by 1 for each new vertex of the shape node.
- PER_VERTEX_INDEXED
 - Get a new material from the pool of material values for each polygon, line or point vertex of the shape.
 
Materials are fetched by the index value settings of the shape.
Constructor & Destructor Documentation¶
SoMaterialBinding::SoMaterialBinding (void )¶
Constructor.
SoMaterialBinding::~SoMaterialBinding () [protected], [virtual]¶
Destructor.
Member Function Documentation¶
SoType SoMaterialBinding::getTypeId (void ) const [virtual]¶
Returns the type identification of an object derived from a class inheriting SoBase. This is used for run-time type checking and "downward" casting.
Usage example:
void foo(SoNode * node)
{
  if (node->getTypeId() == SoFile::getClassTypeId()) {
    SoFile * filenode = (SoFile *)node;  // safe downward cast, knows the type
  }
}
For application programmers wanting to extend the library with new nodes, engines, nodekits, draggers or others: this method needs to be overridden in all subclasses. This is typically done as part of setting up the full type system for extension classes, which is usually accomplished by using the pre-defined macros available through for instance Inventor/nodes/SoSubNode.h (SO_NODE_INIT_CLASS and SO_NODE_CONSTRUCTOR for node classes), Inventor/engines/SoSubEngine.h (for engine classes) and so on.
For more information on writing Coin extensions, see the class documentation of the toplevel superclasses for the various class groups.
Implements SoBase.
const SoFieldData * SoMaterialBinding::getFieldData (void ) const [protected], [virtual]¶
Returns a pointer to the class-wide field data storage object for this instance. If no fields are present, returns NULL.
Reimplemented from SoFieldContainer.
void SoMaterialBinding::doAction (SoAction * action) [virtual]¶
This function performs the typical operation of a node for any action.
Reimplemented from SoNode.
void SoMaterialBinding::GLRender (SoGLRenderAction * action) [virtual]¶
Action method for the SoGLRenderAction.
This is called during rendering traversals. Nodes influencing the rendering state in any way or who wants to throw geometry primitives at OpenGL overrides this method.
Reimplemented from SoNode.
void SoMaterialBinding::callback (SoCallbackAction * action) [virtual]¶
Action method for SoCallbackAction.
Simply updates the state according to how the node behaves for the render action, so the application programmer can use the SoCallbackAction for extracting information about the scene graph.
Reimplemented from SoNode.
void SoMaterialBinding::pick (SoPickAction * action) [virtual]¶
Action method for SoPickAction.
Does common processing for SoPickAction action instances.
Reimplemented from SoNode.
void SoMaterialBinding::getPrimitiveCount (SoGetPrimitiveCountAction * action) [virtual]¶
Action method for the SoGetPrimitiveCountAction.
Calculates the number of triangle, line segment and point primitives for the node and adds these to the counters of the action.
Nodes influencing how geometry nodes calculates their primitive count also overrides this method to change the relevant state variables.
Reimplemented from SoNode.
Member Data Documentation¶
SoSFEnum SoMaterialBinding::value¶
The material binding to use for subsequent shape nodes in the scene graph. The default binding is SoMaterialBinding::OVERALL.
Author¶
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