SoGLShadowCullingElement(3) | Library Functions Manual | SoGLShadowCullingElement(3) |
NAME¶
SoGLShadowCullingElement - The SoGLShadowCullingElement class is yet to be documented.
SYNOPSIS¶
Inherits SoInt32Element.
Public Types¶
enum Mode { AS_IS_CULLING,
FRONT_FACE_CULLING, NO_CULLING }
Public Member Functions¶
virtual void init (SoState *state)
FIXME: write doc. virtual void push (SoState
*state)
virtual void pop (SoState *state, const
SoElement *prevTopElement)
virtual void setElt (int32_t value)
FIXME: write doc.
Public Member Functions inherited from SoInt32Element
virtual SbBool matches (const SoElement *element)
const
virtual SoElement * copyMatchInfo (void)
const
virtual void print (FILE *file)
const
Public Member Functions inherited from SoElement
const SoType getTypeId (void) const
int getStackIndex (void) const
void setDepth (const int depth)
int getDepth (void) const
virtual ~SoElement ()
Static Public Member Functions¶
static SoType getClassTypeId (void)
static int getClassStackIndex (void)
static void * createInstance (void)
static void initClass (void)
static void set (SoState *const state,
SoNode *const node, const int mode)
FIXME: write doc. static int get (SoState *const
state)
FIXME: write doc. static int getDefault (void)
FIXME: write doc.
Static Public Member Functions inherited from
SoInt32Element
static SoType getClassTypeId (void)
static int getClassStackIndex (void)
static void initClass (void)
static void set (const int index, SoState
*const state, SoNode *const node, const int32_t
value)
static void set (const int index, SoState
*const state, const int32_t value)
static int32_t get (const int index, SoState
*const state)
FIXME: write doc.
Static Public Member Functions inherited from SoElement
static void initClass (void)
static SoType getClassTypeId (void)
static int getClassStackIndex (void)
static void initElements (void)
static int getNumStackIndices (void)
static SoType getIdFromStackIndex (const int
stackIndex)
Protected Member Functions¶
virtual ~SoGLShadowCullingElement ()
Protected Member Functions inherited from SoElement
SoElement (void)
void capture (SoState *const state) const
virtual void captureThis (SoState *state)
const
void setTypeId (const SoType typeId)
void setStackIndex (const int index)
SoElement * getNextInStack (void) const
SoElement * getNextFree (void) const
Additional Inherited Members¶
Static Protected Member Functions inherited from SoElement
static SoElement * getElement (SoState
*const state, const int stackIndex)
static const SoElement * getConstElement
(SoState *const state, const int stackIndex)
static int createStackIndex (const SoType
id)
Protected Attributes inherited from SoInt32Element
int32_t data
Protected Attributes inherited from SoElement
SoType typeId
int stackIndex
int depth
Static Protected Attributes inherited from SoElement
static int classStackIndex
static SoTypeList * stackToType
Detailed Description¶
The SoGLShadowCullingElement class is yet to be documented.
FIXME: write doc.
Since
Member Enumeration Documentation¶
enum SoGLShadowCullingElement::Mode¶
FIXME: write doc.
Constructor & Destructor Documentation¶
SoGLShadowCullingElement::~SoGLShadowCullingElement (void) [protected], [virtual]¶
The destructor.
Member Function Documentation¶
void * SoGLShadowCullingElement::createInstance (void) [static]¶
This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.
void SoGLShadowCullingElement::init (SoState * state) [virtual]¶
FIXME: write doc.
Reimplemented from SoInt32Element.
void SoGLShadowCullingElement::push (SoState * state) [virtual]¶
This method is called every time a new element is required in one of the stacks. This happens when a writable element is requested, using SoState::getElement() or indirectly SoElement::getElement(), and the depth of the current element is less than the state depth.
Override this method if your element needs to copy data from the previous top of stack. The push() method is called on the new element, and the previous element can be found using SoElement::getNextInStack().
Reimplemented from SoElement.
void SoGLShadowCullingElement::pop (SoState * state, const SoElement * prevTopElement) [virtual]¶
This method is callled when the state is popped, and the depth of the element is bigger than the current state depth. pop() is called on the new top of stack, and a pointer to the previous top of stack is passed in prevTopElement.
Override this method if you need to copy some state information from the previous top of stack.
Reimplemented from SoElement.
void SoGLShadowCullingElement::setElt (int32_t value) [virtual]¶
FIXME: write doc.
Reimplemented from SoInt32Element.
Author¶
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