SoGLMultiTextureImageElement(3) | Library Functions Manual | SoGLMultiTextureImageElement(3) |
NAME¶
SoGLMultiTextureImageElement - The SoGLMultiTextureImageElement is used to control the current GL texture for texture units.
SYNOPSIS¶
#include <Inventor/elements/SoGLMultiTextureImageElement.h>
Inherits SoMultiTextureImageElement.
Public Member Functions¶
virtual void init (SoState *state)
FIXME: write doc. virtual void push (SoState
*state)
virtual void pop (SoState *state, const
SoElement *prevTopElement)
Public Member Functions inherited from
SoMultiTextureImageElement
virtual SbBool matches (const SoElement *elem)
const
SoElement * copyMatchInfo (void) const
virtual void setElt (const int unit, const
uint32_t nodeid, const SbVec2s &size, const int
numComponents, const unsigned char *bytes, const
SoTextureImageElement::Wrap wrapS, const
SoTextureImageElement::Wrap wrapT, const
SoTextureImageElement::Model model, const SbColor
&blendColor)
FIXME: write doc. virtual void setElt (const int
unit, const uint32_t nodeid, const SbVec3s &size,
const int numComponents, const unsigned char *bytes,
const SoTextureImageElement::Wrap wrapS, const
SoTextureImageElement::Wrap wrapT, const
SoTextureImageElement::Wrap wrapR, const
SoTextureImageElement::Model model, const SbColor
&blendColor)
Public Member Functions inherited from SoElement
const SoType getTypeId (void) const
int getStackIndex (void) const
void setDepth (const int depth)
int getDepth (void) const
virtual void print (FILE
*file=stdout) const
virtual ~SoElement ()
Static Public Member Functions¶
static SoType getClassTypeId (void)
static int getClassStackIndex (void)
static void * createInstance (void)
static void initClass (void)
static void set (SoState *const state,
SoNode *const node, const int unit, SoGLImage
*image, const SoTextureImageElement::Model model, const
SbColor &blendColor)
static void restore (SoState *state, const
int unit)
static SoGLImage * get (SoState *state,
const int unit, SoTextureImageElement::Model &model,
SbColor &blendcolor)
static SbBool hasTransparency (SoState *state)
Static Public Member Functions inherited from
SoMultiTextureImageElement
static SoType getClassTypeId (void)
static int getClassStackIndex (void)
static void * createInstance (void)
static void initClass (void)
static void setDefault (SoState *const
state, SoNode *const node, const int unit)
static void set (SoState *const state,
SoNode *const node, const int unit, const
SbVec2s &size, const int numComponents, const
unsigned char *bytes, const SoTextureImageElement::Wrap
wrapS, const SoTextureImageElement::Wrap wrapT, const
SoTextureImageElement::Model model, const SbColor
&blendColor)
FIXME: write doc. static void set (SoState
*const state, SoNode *const node, const int
unit, const SbVec3s &size, const int numComponents,
const unsigned char *bytes, const
SoTextureImageElement::Wrap wrapS, const
SoTextureImageElement::Wrap wrapT, const
SoTextureImageElement::Wrap wrapR, const
SoTextureImageElement::Model model, const SbColor
&blendColor)
static const unsigned char * get (SoState
*const state, const int unit, SbVec2s &size, int
&numComponents, SoTextureImageElement::Wrap &wrapS,
SoTextureImageElement::Wrap &wrapT,
SoTextureImageElement::Model &model, SbColor
&blendColor)
FIXME: write doc. static const unsigned char * get
(SoState *const state, const int unit, SbVec3s
&size, int &numComponents, SoTextureImageElement::Wrap
&wrapS, SoTextureImageElement::Wrap &wrapT,
SoTextureImageElement::Wrap &wrapR,
SoTextureImageElement::Model &model, SbColor
&blendColor)
static const unsigned char * getImage
(SoState *const state, const int unit, SbVec2s
&size, int &numComponents)
static const unsigned char * getImage
(SoState *const state, const int unit, SbVec3s
&size, int &numComponents)
static const SbColor & getBlendColor
(SoState *const state, const int unit)
static SoTextureImageElement::Model getModel
(SoState *const state, const int unit)
static SoTextureImageElement::Wrap getWrapS
(SoState *const state, const int unit)
static SoTextureImageElement::Wrap getWrapT
(SoState *const state, const int unit)
static SoTextureImageElement::Wrap getWrapR
(SoState *const state, const int unit)
static SbBool containsTransparency (SoState *const
state)
FIXME: write doc. static const unsigned char *
getDefault (SbVec2s &size, int &numComponents)
FIXME: write doc. static const unsigned char *
getDefault (SbVec3s &size, int &numComponents)
Static Public Member Functions inherited from SoElement
static void initClass (void)
static SoType getClassTypeId (void)
static int getClassStackIndex (void)
static void initElements (void)
static int getNumStackIndices (void)
static SoType getIdFromStackIndex (const int
stackIndex)
Protected Member Functions¶
virtual ~SoGLMultiTextureImageElement ()
virtual SbBool hasTransparency (const int unit)
const
Protected Member Functions inherited from
SoMultiTextureImageElement
virtual ~SoMultiTextureImageElement ()
const UnitData & getUnitData (const int unit)
const
Protected Member Functions inherited from SoElement
SoElement (void)
void capture (SoState *const state) const
virtual void captureThis (SoState *state)
const
void setTypeId (const SoType typeId)
void setStackIndex (const int index)
SoElement * getNextInStack (void) const
SoElement * getNextFree (void) const
Additional Inherited Members¶
Static Protected Member Functions inherited from SoElement
static SoElement * getElement (SoState
*const state, const int stackIndex)
static const SoElement * getConstElement
(SoState *const state, const int stackIndex)
static int createStackIndex (const SoType
id)
Protected Attributes inherited from SoElement
SoType typeId
int stackIndex
int depth
Static Protected Attributes inherited from SoElement
static int classStackIndex
static SoTypeList * stackToType
Detailed Description¶
The SoGLMultiTextureImageElement is used to control the current GL texture for texture units.
Constructor & Destructor Documentation¶
SoGLMultiTextureImageElement::~SoGLMultiTextureImageElement (void) [protected], [virtual]¶
The destructor.
Member Function Documentation¶
void * SoGLMultiTextureImageElement::createInstance (void) [static]¶
This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.
void SoGLMultiTextureImageElement::initClass (void) [static]¶
This static method initializes static data in the SoGLMultiTextureImageElement class.
void SoGLMultiTextureImageElement::init (SoState * state) [virtual]¶
FIXME: write doc.
Reimplemented from SoMultiTextureImageElement.
void SoGLMultiTextureImageElement::push (SoState * state) [virtual]¶
This method is called every time a new element is required in one of the stacks. This happens when a writable element is requested, using SoState::getElement() or indirectly SoElement::getElement(), and the depth of the current element is less than the state depth.
Override this method if your element needs to copy data from the previous top of stack. The push() method is called on the new element, and the previous element can be found using SoElement::getNextInStack().
Reimplemented from SoMultiTextureImageElement.
void SoGLMultiTextureImageElement::pop (SoState * state, const SoElement * prevTopElement) [virtual]¶
This method is callled when the state is popped, and the depth of the element is bigger than the current state depth. pop() is called on the new top of stack, and a pointer to the previous top of stack is passed in prevTopElement.
Override this method if you need to copy some state information from the previous top of stack.
Reimplemented from SoElement.
void SoGLMultiTextureImageElement::set (SoState *const state, SoNode *const node, const int unit, SoGLImage * image, const SoTextureImageElement::Model model, const SbColor & blendColor) [static]¶
Sets the current texture. Id didapply is TRUE, it is assumed that the texture image already is the current GL texture. Do not use this feature unless you know what you're doing.
SbBool SoGLMultiTextureImageElement::hasTransparency (SoState * state) [static]¶
Returns TRUE if any of the images have at least one transparent pixel.
Since
SbBool SoGLMultiTextureImageElement::hasTransparency (const int unit) const [protected], [virtual]¶
Called by containsTransparency(). Returns TRUE if image data has transparency. Default method does a very poor job of detecting this, since it returns TRUE when the number of components are 2 or
- 4.
- Override whenever it is important to know this (SoGLTextureImageElement overrides it to avoid transparency handling where possible).
Reimplemented from SoMultiTextureImageElement.
Author¶
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