table of contents
SoContextHandler(3) | Library Functions Manual | SoContextHandler(3) |
NAME¶
SoContextHandler - The SoContextHandler class is for now to be treated as an internal class.
SYNOPSIS¶
#include <Inventor/misc/SoContextHandler.h>
Public Types¶
typedef void ContextDestructionCB(uint32_t contextid, void
*userdata)
Static Public Member Functions¶
static void destructingContext (uint32_t contextid)
static void addContextDestructionCallback (ContextDestructionCB *func,
void *closure)
static void removeContextDestructionCallback (ContextDestructionCB
*func, void *closure)
Detailed Description¶
The SoContextHandler class is for now to be treated as an internal class.
Since
Member Function Documentation¶
void SoContextHandler::destructingContext (uint32_t contextid) [static]¶
This method must be called by client code which destructs a context, to guarantee that there are no memory leaks upon context destruction.
This will take care of correctly freeing context-bound resources, like OpenGL texture objects and display lists.
Before calling this function, the context must be made current.
Note that if you are using one of the standard GUI-binding libraries from Kongsberg Oil & Gas Technologies, this is taken care of automatically for contexts for canvases set up by SoQt, SoWin, etc.
void SoContextHandler::addContextDestructionCallback (ContextDestructionCB * func, void * closure) [static]¶
Add a callback which will be called every time a GL context is destructed. The callback should delete all GL resources tied to that context.
All nodes/classes that allocate GL resources should set up a callback like this. Add the callback in the constructor of the node/class, and remove it in the destructor.
See also
void SoContextHandler::removeContextDestructionCallback (ContextDestructionCB * func, void * closure) [static]¶
Remove a context destruction callback.
See also
Author¶
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