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| SoBoxHighlightRenderAction(3) | Library Functions Manual | SoBoxHighlightRenderAction(3) | 
NAME¶
SoBoxHighlightRenderAction - The SoBoxHighlightRenderAction class renders the scene with highlighted boxes around selections.
SYNOPSIS¶
#include <Inventor/actions/SoBoxHighlightRenderAction.h>
Inherits SoGLRenderAction.
Public Member Functions¶
virtual SoType getTypeId (void) const
  
  SoBoxHighlightRenderAction (void)
  
  SoBoxHighlightRenderAction (const SbViewportRegion
    &viewportregion)
  
  virtual ~SoBoxHighlightRenderAction (void)
  
  virtual void apply (SoNode *node)
  
  virtual void apply (SoPath *path)
  
  virtual void apply (const SoPathList &pathlist, SbBool
    obeysrules=FALSE)
  
  void setVisible (const SbBool visible)
  
  SbBool isVisible (void) const
  
  void setColor (const SbColor &color)
  
  const SbColor & getColor (void)
  
  void setLinePattern (unsigned short pattern)
  
  unsigned short getLinePattern (void) const
  
  void setLineWidth (const float width)
  
  float getLineWidth (void) const
  
  
Public Member Functions inherited from SoGLRenderAction
  
  SoGLRenderAction (const SbViewportRegion &viewportregion)
  
  virtual ~SoGLRenderAction (void)
  
  void setViewportRegion (const SbViewportRegion &newregion)
  
  const SbViewportRegion & getViewportRegion (void) const
  
  void setUpdateArea (const SbVec2f &origin, const
    SbVec2f &size)
  
  void getUpdateArea (SbVec2f &origin, SbVec2f
    &size) const
  
  void setAbortCallback (SoGLRenderAbortCB *const func, void
    *const userdata)
  
  void getAbortCallback (SoGLRenderAbortCB *&func_out, void
    *&userdata_out) const
  
  void setTransparencyType (const TransparencyType type)
  
  TransparencyType getTransparencyType (void) const
  
  void setTransparentDelayedObjectRenderType
    (TransparentDelayedObjectRenderType type)
  
  TransparentDelayedObjectRenderType
    getTransparentDelayedObjectRenderType (void) const
  
  void setSmoothing (const SbBool smooth)
  
  SbBool isSmoothing (void) const
  
  void setNumPasses (const int num)
  
  int getNumPasses (void) const
  
  void setPassUpdate (const SbBool flag)
  
  SbBool isPassUpdate (void) const
  
  void setPassCallback (SoGLRenderPassCB *const func, void *const
    userdata)
  
  void setCacheContext (const uint32_t context)
  
  uint32_t getCacheContext (void) const
  
  void addDelayedPath (SoPath *path)
  
  SbBool isRenderingDelayedPaths (void) const
  
  SbBool handleTransparency (SbBool istransparent=FALSE)
  
  void setCurPass (const int passnum, const int numpasses)
  
  int getCurPass (void) const
  
  SbBool abortNow (void)
  
  void setRenderingIsRemote (SbBool isremote)
  
  SbBool getRenderingIsRemote (void) const
  
  virtual void invalidateState (void)
  
  void addPreRenderCallback (SoGLPreRenderCB *func, void *userdata)
  
  void removePreRenderCallback (SoGLPreRenderCB *func, void *userdata)
  
  void setSortedLayersNumPasses (int num)
  
  int getSortedLayersNumPasses (void) const
  
  void setSortedObjectOrderStrategy (const
    SortedObjectOrderStrategy strategy, SoGLSortedObjectOrderCB *cb=NULL,
    void *closure=NULL)
  
  void setDelayedObjDepthWrite (SbBool write)
  
  SbBool getDelayedObjDepthWrite (void) const
  
  SbBool isRenderingTranspPaths (void) const
  
  SbBool isRenderingTranspBackfaces (void) const
  
  
Public Member Functions inherited from SoAction
  
  virtual ~SoAction (void)
  
  virtual SbBool isOfType (SoType type) const
  
  void apply (SoAction *beingApplied)
  
  AppliedCode getWhatAppliedTo (void) const
  
  SoNode * getNodeAppliedTo (void) const
  
  SoPath * getPathAppliedTo (void) const
  
  const SoPathList * getPathListAppliedTo (void) const
  
  const SoPathList * getOriginalPathListAppliedTo (void) const
  
  SbBool isLastPathListAppliedTo (void) const
  
  PathCode getPathCode (int &numindices, const int
    *&indices)
  
  void traverse (SoNode *const node)
  
  SbBool hasTerminated (void) const
  
  const SoPath * getCurPath (void)
  
  SoState * getState (void) const
  
  PathCode getCurPathCode (void) const
  
  virtual SoNode * getCurPathTail (void)
  
  void usePathCode (int &numindices, const int *&indices)
  
  void pushCurPath (const int childindex, SoNode *node=NULL)
  
  void popCurPath (const PathCode prevpathcode)
  
  void pushCurPath (void)
  
  void popPushCurPath (const int childindex, SoNode *node=NULL)
  
  void popCurPath (void)
  
  void switchToPathTraversal (SoPath *path)
  
  void switchToNodeTraversal (SoNode *node)
  
  
Static Public Member Functions¶
static SoType getClassTypeId (void)
  
  static void addMethod (const SoType type, SoActionMethod method)
  
  static void enableElement (const SoType type, const int
    stackindex)
  
  static void initClass (void)
  
  
Static Public Member Functions inherited from
    SoGLRenderAction
  
  static SoType getClassTypeId (void)
  
  static void addMethod (const SoType type, SoActionMethod method)
  
  static void enableElement (const SoType type, const int
    stackindex)
  
  static void initClass (void)
  
  
Static Public Member Functions inherited from SoAction
  
  static void initClass (void)
  
  static void initClasses (void)
  
  static SoType getClassTypeId (void)
  
  static void nullAction (SoAction *action, SoNode *node)
  
  
Protected Member Functions¶
virtual const SoEnabledElementsList &
    getEnabledElements (void) const
  
  
Protected Member Functions inherited from SoGLRenderAction
  
  virtual void beginTraversal (SoNode *node)
  
  virtual void endTraversal (SoNode *node)
  
  
Protected Member Functions inherited from SoAction
  
  SoAction (void)
  
  void setTerminated (const SbBool flag)
  
  virtual SbBool shouldCompactPathList (void) const
  
  
Static Protected Member Functions¶
static SoEnabledElementsList *
    getClassEnabledElements (void)
  
  static SoActionMethodList * getClassActionMethods (void)
  
  
Static Protected Member Functions inherited from
    SoGLRenderAction
  
  static SoEnabledElementsList * getClassEnabledElements (void)
  
  static SoActionMethodList * getClassActionMethods (void)
  
  
Static Protected Member Functions inherited from SoAction
  
  static SoEnabledElementsList * getClassEnabledElements (void)
  
  static SoActionMethodList * getClassActionMethods (void)
  
  
Protected Attributes¶
SbBool hlVisible
  
  
Protected Attributes inherited from SoAction
  
  SoState * state
  
  SoActionMethodList * traversalMethods
  
  
Additional Inherited Members¶
Public Types inherited from SoGLRenderAction
  
  enum TransparencyType { SCREEN_DOOR, ADD,
    DELAYED_ADD, SORTED_OBJECT_ADD, BLEND,
    DELAYED_BLEND, SORTED_OBJECT_BLEND,
    SORTED_OBJECT_SORTED_TRIANGLE_ADD,
    SORTED_OBJECT_SORTED_TRIANGLE_BLEND, NONE,
    SORTED_LAYERS_BLEND }
  
  enum TransparentDelayedObjectRenderType { ONE_PASS,
    NONSOLID_SEPARATE_BACKFACE_PASS }
  
  enum AbortCode { CONTINUE, ABORT, PRUNE,
    DELAY }
  
  enum SortedObjectOrderStrategy { BBOX_CENTER,
    BBOX_CLOSEST_CORNER, BBOX_FARTHEST_CORNER,
    CUSTOM_CALLBACK }
  
  typedef AbortCode SoGLRenderAbortCB(void *userdata)
  
  
Public Types inherited from SoAction
  
  enum AppliedCode { NODE = 0, PATH = 1, PATH_LIST =
    2 }
  
  enum PathCode { NO_PATH = 0, IN_PATH = 1,
    BELOW_PATH = 2, OFF_PATH = 3 }
  
  
Detailed Description¶
The SoBoxHighlightRenderAction class renders the scene with highlighted boxes around selections.
This action performs the same tasks as its parent class, SoGLRenderAction, with the added ability to render highlighted bounding boxes around geometry in selected nodes. This is a simple but convenient way of giving feedback to the user upon interaction with the scene graph.
To have the highlighting actually happen (and to be able to automatically "select" nodes by picking with the mouse cursor), you need to use SoSelection nodes in place of group nodes.
See also
Constructor & Destructor Documentation¶
SoBoxHighlightRenderAction::SoBoxHighlightRenderAction (void )¶
Default constructor. Note: passes a default SbViewportRegion to the parent constructor.
SoBoxHighlightRenderAction::SoBoxHighlightRenderAction (const SbViewportRegion & viewportregion)¶
Constructor, taking an explicit viewportregion to render.
SoBoxHighlightRenderAction::~SoBoxHighlightRenderAction (void ) [virtual]¶
Destructor.
Member Function Documentation¶
SoType SoBoxHighlightRenderAction::getTypeId (void ) const [virtual]¶
Returns the type identification of an action derived from a class inheriting SoAction. This is used for run-time type checking and "downward" casting.
Usage example:
void bar(SoAction * action)
{
  if (action->getTypeId() == SoGLRenderAction::getClassTypeId()) {
    // safe downward cast, know the type
    SoGLRenderAction * glrender = (SoGLRenderAction *)action;
  }
  return; // ignore if not renderaction
}
For application programmers wanting to extend the library with new actions: this method needs to be overridden in all subclasses. This is typically done as part of setting up the full type system for extension classes, which is usually accomplished by using the pre-defined macros available through Inventor/nodes/SoSubAction.h: SO_ACTION_SOURCE, SO_ACTION_INIT_CLASS and SO_ACTION_CONSTRUCTOR.
For more information on writing Coin extensions, see the SoAction class documentation.
Returns the actual type id of an object derived from a class inheriting SoAction. Needs to be overridden in all subclasses.
Reimplemented from SoGLRenderAction.
void SoBoxHighlightRenderAction::addMethod (const SoType type, SoActionMethod method) [static]¶
This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.
void SoBoxHighlightRenderAction::enableElement (const SoType type, const int stackindex) [static]¶
This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.
const SoEnabledElementsList & SoBoxHighlightRenderAction::getEnabledElements (void ) const [protected], [virtual]¶
Returns a list of the elements used by action instances of this class upon traversal operations.
Reimplemented from SoGLRenderAction.
void SoBoxHighlightRenderAction::apply (SoNode * root) [virtual]¶
Applies the action to the scene graph rooted at root.
Note that you should not apply an action to a node with a zero reference count. The behavior in that case is undefined.
Reimplemented from SoAction.
void SoBoxHighlightRenderAction::apply (SoPath * path) [virtual]¶
Applies the action to the parts of the graph defined by path.
Note that an SoPath will also contain all nodes that may influence e.g. geometry nodes in the path. So for instance applying an SoGLRenderAction on an SoPath will render that path as expected in the view, where geometry will get its materials, textures, and other appearance settings correctly.
If the path ends in an SoGroup node, the action will also traverse the tail node's children.
Reimplemented from SoAction.
void SoBoxHighlightRenderAction::apply (const SoPathList & pathlist, SbBool obeysrules = FALSE) [virtual]¶
Applies action to the graphs defined by pathlist. If obeysrules is set to TRUE, pathlist must obey the following four conditions (which is the case for path lists returned from search actions for non-group nodes and path lists returned from picking actions):
All paths must start at the same head node. All paths must be sorted in traversal order. The paths must be unique. No path can continue through the end point of another path.
See also
Reimplemented from SoAction.
void SoBoxHighlightRenderAction::setVisible (const SbBool visible)¶
Sets if highlighted boxes should be visible when rendering. Defaults to TRUE.
SbBool SoBoxHighlightRenderAction::isVisible (void ) const¶
Return if highlighted boxes are to be visible.
void SoBoxHighlightRenderAction::setColor (const SbColor & color)¶
Sets the color for the highlighted boxes. Defaults to completely red.
const SbColor & SoBoxHighlightRenderAction::getColor (void )¶
Returns rendering color of the highlighted boxes.
void SoBoxHighlightRenderAction::setLinePattern (unsigned short pattern)¶
Sets the line pattern used for the highlighted boxes. Defaults to 0xffff (i.e. drawn with no stipples).
unsigned short SoBoxHighlightRenderAction::getLinePattern (void ) const¶
Returns line pattern used when drawing boxes.
void SoBoxHighlightRenderAction::setLineWidth (const float width)¶
Sets the line width used when drawing boxes, in screen pixels (as for all OpenGL rendering). Defaults to 3.
float SoBoxHighlightRenderAction::getLineWidth (void ) const¶
Returns the line width used when drawing highlight boxes.
Member Data Documentation¶
SbBool SoBoxHighlightRenderAction::hlVisible [protected]¶
Boolean which decides whether or not the highlights for selected nodes should be visible.
Author¶
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| Version 3.1.3 | Coin |