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    - Tumbleweed 3.1.3-7.3
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| SoAudioRenderAction(3) | Library Functions Manual | SoAudioRenderAction(3) | 
NAME¶
SoAudioRenderAction - The SoAudioRenderAction class renders the aural parts of the scene graph.
SYNOPSIS¶
#include <Inventor/actions/SoAudioRenderAction.h>
Inherits SoAction.
Public Member Functions¶
virtual SoType getTypeId (void) const
  
  
Public Member Functions inherited from SoAction
  
  virtual ~SoAction (void)
  
  virtual SbBool isOfType (SoType type) const
  
  virtual void apply (SoNode *root)
  
  virtual void apply (SoPath *path)
  
  virtual void apply (const SoPathList &pathlist, SbBool
    obeysrules=FALSE)
  
  void apply (SoAction *beingApplied)
  
  virtual void invalidateState (void)
  
  AppliedCode getWhatAppliedTo (void) const
  
  SoNode * getNodeAppliedTo (void) const
  
  SoPath * getPathAppliedTo (void) const
  
  const SoPathList * getPathListAppliedTo (void) const
  
  const SoPathList * getOriginalPathListAppliedTo (void) const
  
  SbBool isLastPathListAppliedTo (void) const
  
  PathCode getPathCode (int &numindices, const int
    *&indices)
  
  void traverse (SoNode *const node)
  
  SbBool hasTerminated (void) const
  
  const SoPath * getCurPath (void)
  
  SoState * getState (void) const
  
  PathCode getCurPathCode (void) const
  
  virtual SoNode * getCurPathTail (void)
  
  void usePathCode (int &numindices, const int *&indices)
  
  void pushCurPath (const int childindex, SoNode *node=NULL)
  
  void popCurPath (const PathCode prevpathcode)
  
  void pushCurPath (void)
  
  void popPushCurPath (const int childindex, SoNode *node=NULL)
  
  void popCurPath (void)
  
  void switchToPathTraversal (SoPath *path)
  
  void switchToNodeTraversal (SoNode *node)
  
  
Static Public Member Functions¶
static SoType getClassTypeId (void)
  
  static void addMethod (const SoType type, SoActionMethod method)
  
  static void enableElement (const SoType type, const int
    stackindex)
  
  static void initClass (void)
  
  static void callDoAction (SoAction *action, SoNode *node)
  
  static void callAudioRender (SoAction *action, SoNode
    *node)
  
  
Static Public Member Functions inherited from SoAction
  
  static void initClass (void)
  
  static void initClasses (void)
  
  static SoType getClassTypeId (void)
  
  static void nullAction (SoAction *action, SoNode *node)
  
  
Protected Member Functions¶
virtual const SoEnabledElementsList &
    getEnabledElements (void) const
  
  virtual void beginTraversal (SoNode *node)
  
  
Protected Member Functions inherited from SoAction
  
  SoAction (void)
  
  virtual void endTraversal (SoNode *node)
  
  void setTerminated (const SbBool flag)
  
  virtual SbBool shouldCompactPathList (void) const
  
  
Static Protected Member Functions¶
static SoEnabledElementsList *
    getClassEnabledElements (void)
  
  static SoActionMethodList * getClassActionMethods (void)
  
  
Static Protected Member Functions inherited from SoAction
  
  static SoEnabledElementsList * getClassEnabledElements (void)
  
  static SoActionMethodList * getClassActionMethods (void)
  
  
Additional Inherited Members¶
Public Types inherited from SoAction
  
  enum AppliedCode { NODE = 0, PATH = 1, PATH_LIST =
    2 }
  
  enum PathCode { NO_PATH = 0, IN_PATH = 1,
    BELOW_PATH = 2, OFF_PATH = 3 }
  
  
Protected Attributes inherited from SoAction
  
  SoState * state
  
  SoActionMethodList * traversalMethods
  
  
Detailed Description¶
The SoAudioRenderAction class renders the aural parts of the scene graph.
Applying this method at a root node for a scene graph, path or pathlist will render all sound-related nodes contained within that instance to the current SoAudioDevice.
Member Function Documentation¶
SoType SoAudioRenderAction::getTypeId (void ) const [virtual]¶
Returns the type identification of an action derived from a class inheriting SoAction. This is used for run-time type checking and "downward" casting.
Usage example:
void bar(SoAction * action)
{
  if (action->getTypeId() == SoGLRenderAction::getClassTypeId()) {
    // safe downward cast, know the type
    SoGLRenderAction * glrender = (SoGLRenderAction *)action;
  }
  return; // ignore if not renderaction
}
For application programmers wanting to extend the library with new actions: this method needs to be overridden in all subclasses. This is typically done as part of setting up the full type system for extension classes, which is usually accomplished by using the pre-defined macros available through Inventor/nodes/SoSubAction.h: SO_ACTION_SOURCE, SO_ACTION_INIT_CLASS and SO_ACTION_CONSTRUCTOR.
For more information on writing Coin extensions, see the SoAction class documentation.
Returns the actual type id of an object derived from a class inheriting SoAction. Needs to be overridden in all subclasses.
Implements SoAction.
void SoAudioRenderAction::addMethod (const SoType type, SoActionMethod method) [static]¶
This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.
void SoAudioRenderAction::enableElement (const SoType type, const int stackindex) [static]¶
This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.
const SoEnabledElementsList & SoAudioRenderAction::getEnabledElements (void ) const [protected], [virtual]¶
Returns a list of the elements used by action instances of this class upon traversal operations.
Reimplemented from SoAction.
void SoAudioRenderAction::beginTraversal (SoNode * node) [protected], [virtual]¶
This virtual method is called from SoAction::apply(), and is the entry point for the actual scenegraph traversal.
It can be overridden to initialize the action at traversal start, for specific initializations in the action subclasses inheriting SoAction.
Default method just calls traverse(), which any overridden implementation of the method must do too (or call SoAction::beginTraversal()) to trigger the scenegraph traversal.
Reimplemented from SoAction.
Author¶
Generated automatically by Doxygen for Coin from the source code.
| Version 3.1.3 | Coin |