SbVec3d(3) | Library Functions Manual | SbVec3d(3) |
NAME¶
SbVec3d - The SbVec3d class is a 3 dimensional vector with double precision floating point coordinates.
SYNOPSIS¶
#include <Inventor/SbLinear.h>
Public Member Functions¶
SbVec3d (void)
SbVec3d (const double v[3])
SbVec3d (double x, double y, double z)
SbVec3d (const SbVec3f &v)
SbVec3d (const SbVec3b &v)
SbVec3d (const SbVec3s &v)
SbVec3d (const SbVec3i32 &v)
SbVec3d (const SbDPPlane &p0, const SbDPPlane
&p1, const SbDPPlane &p2)
SbVec3d & setValue (const double v[3])
SbVec3d & setValue (double x, double y, double z)
SbVec3d & setValue (const SbVec3d
&barycentric, const SbVec3d &v0,
const SbVec3d &v1, const SbVec3d
&v2)
SbVec3d & setValue (const SbVec3f &v)
SbVec3d & setValue (const SbVec3b &v)
SbVec3d & setValue (const SbVec3s &v)
SbVec3d & setValue (const SbVec3i32 &v)
const double * getValue (void) const
void getValue (double &x, double &y, double &z)
const
double & operator[] (const int i)
const double & operator[] (const int i)
const
SbVec3d cross (const SbVec3d &v) const
double dot (const SbVec3d &v) const
SbBool equals (const SbVec3d &v, double tolerance)
const
SbVec3d getClosestAxis (void) const
double length (void) const
double sqrLength (void) const
void negate (void)
double normalize (void)
SbVec3d & operator*= (double d)
SbVec3d & operator/= (double d)
SbVec3d & operator+= (const SbVec3d &v)
SbVec3d & operator-= (const SbVec3d &v)
SbVec3d operator- (void) const
void print (FILE *fp) const
Related Symbols¶
(Note that these are not member symbols.)
SbVec3d operator* (const SbVec3d &v, double d)
SbVec3d operator* (double d, const SbVec3d &v)
SbVec3d operator/ (const SbVec3d &v, double d)
SbVec3d operator+ (const SbVec3d &v1,
const SbVec3d &v2)
SbVec3d operator- (const SbVec3d &v1,
const SbVec3d &v2)
int operator== (const SbVec3d &v1,
const SbVec3d &v2)
int operator!= (const SbVec3d &v1,
const SbVec3d &v2)
Detailed Description¶
The SbVec3d class is a 3 dimensional vector with double precision floating point coordinates.
This vector class provides storage for a 3 dimensional double precision floating point vector aswell as simple floating point arithmetic operations.
See also
Since
TGS Inventor 2.6
Constructor & Destructor Documentation¶
SbVec3d::SbVec3d (void) [inline]¶
The default constructor does nothing. The vector coordinates will be uninitialized until you do a setValue() call.
SbVec3d::SbVec3d (const double v[3]) [inline]¶
Constructs an SbVec3d instance with initial values from v.
SbVec3d::SbVec3d (double x, double y, double z) [inline]¶
Constructs an SbVec3d instance with the initial vector endpoint set to <x,y,z>.
SbVec3d::SbVec3d (const SbVec3f & v) [inline], [explicit]¶
Constructs an SbVec3d instance from an SbVec3f instance.
SbVec3d::SbVec3d (const SbVec3b & v) [inline], [explicit]¶
Constructs an SbVec3d instance from an SbVec3b instance.
\Coin 2.5
SbVec3d::SbVec3d (const SbVec3s & v) [inline], [explicit]¶
Constructs an SbVec3d instance from an SbVec3s instance.
\Coin 2.5
SbVec3d::SbVec3d (const SbVec3i32 & v) [inline], [explicit]¶
Constructs an SbVec3d instance from an SbVec3i32 instance.
\Coin 2.5
SbVec3d::SbVec3d (const SbDPPlane & p0, const SbDPPlane & p1, const SbDPPlane & p2)¶
Constructs an SbVec3d instance by combining the three given planes. None of the planes should be parallel to any of the other two, otherwise a divide by zero error will occur.
Member Function Documentation¶
SbVec3d & SbVec3d::setValue (const double v[3]) [inline]¶
Set new coordinates for the vector from v. Returns reference to self.
See also
SbVec3d & SbVec3d::setValue (double x, double y, double z) [inline]¶
Set new coordinates for the vector. Returns reference to self.
See also
SbVec3d & SbVec3d::setValue (const SbVec3d & barycentric, const SbVec3d & v0, const SbVec3d & v1, const SbVec3d & v2)¶
Set this vector to be the average of v0, v1 and v2. The vector components are weighted by the barycentric vector.
See also
SbVec3d & SbVec3d::setValue (const SbVec3f & v)¶
Sets this vector to the single precision vector v, converting the vector to a double precision vector.
SbVec3d & SbVec3d::setValue (const SbVec3b & v)¶
Sets this vector to the vector v.
\Coin 2.5
SbVec3d & SbVec3d::setValue (const SbVec3s & v)¶
Sets this vector to the vector v.
\Coin 2.5
SbVec3d & SbVec3d::setValue (const SbVec3i32 & v)¶
Sets this vector to the vector v.
\Coin 2.5
const double * SbVec3d::getValue (void) const [inline]¶
Returns a pointer to an array of three doubles containing the x, y and z coordinates of the vector.
See also
void SbVec3d::getValue (double & x, double & y, double & z) const [inline]¶
Returns the x, y and z coordinates of the vector.
See also
double & SbVec3d::operator[] (const int i) [inline]¶
Index operator. Returns modifiable x, y or z coordinate of vector.
See also
double SbVec3d::operator[] (const int i) const [inline]¶
Index operator. Returns x, y or z coordinate of vector.
See also
SbVec3d SbVec3d::cross (const SbVec3d & v) const¶
Returns the result of taking the cross product of this vector and v.
double SbVec3d::dot (const SbVec3d & v) const [inline]¶
Calculates and returns the result of taking the dot product of this vector and v.
SbBool SbVec3d::equals (const SbVec3d & v, double tolerance) const¶
Compares the vector with v and returns TRUE if the distance between the vectors is smaller or equal to the square root of tolerance.
SbVec3d SbVec3d::getClosestAxis (void) const¶
Return the vector representing the principal axis closest to this vector.
double SbVec3d::length (void) const¶
Return length of vector.
double SbVec3d::sqrLength (void) const [inline]¶
Returns the squared length of the vector.
void SbVec3d::negate (void) [inline]¶
Negate the vector (i.e. point it in the opposite direction).
double SbVec3d::normalize (void)¶
Normalize the vector to unit length. Return value is the original length of the vector before normalization.
If the vector is the null vector, no attempt at normalization will be done.
SbVec3d & SbVec3d::operator*= (double d) [inline]¶
Multiply components of vector with value d. Returns reference to self.
SbVec3d & SbVec3d::operator/= (double d) [inline]¶
Divides components of vector with value d. Returns reference to self.
SbVec3d & SbVec3d::operator+= (const SbVec3d & v) [inline]¶
Adds this vector and vector v. Returns reference to self.
SbVec3d & SbVec3d::operator-= (const SbVec3d & v) [inline]¶
Subtracts vector v from this vector. Returns reference to self.
SbVec3d SbVec3d::operator- (void) const [inline]¶
Non-destructive negation operator. Returns a new SbVec3d instance which points in the opposite direction of this vector.
See also
void SbVec3d::print (FILE * fp) const¶
Dump the state of this object to the file stream. Only works in debug version of library, method does nothing in an optimized compile.
Friends And Related Symbol Documentation¶
SbVec3d operator* (const SbVec3d & v, double d) [related]¶
Returns an SbVec3d instance which is the components of vector v multiplied with d.
SbVec3d operator* (double d, const SbVec3d & v) [related]¶
Returns an SbVec3d instance which is the components of vector v multiplied with d.
SbVec3d operator/ (const SbVec3d & v, double d) [related]¶
Returns an SbVec3d instance which is the components of vector v divided on the scalar factor d.
SbVec3d operator+ (const SbVec3d & v1, const SbVec3d & v2) [related]¶
Returns an SbVec3d instance which is the sum of vectors v1 and v2.
SbVec3d operator- (const SbVec3d & v1, const SbVec3d & v2) [related]¶
Returns an SbVec3d instance which is vector v2 subtracted from vector v1.
int operator== (const SbVec3d & v1, const SbVec3d & v2) [related]¶
Returns 1 if v1 and v2 are exactly equal, 0 otherwise.
See also
int operator!= (const SbVec3d & v1, const SbVec3d & v2) [related]¶
Returns 1 if v1 and v2 are not equal, 0 if they are equal.
See also
Author¶
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