SbCylinderProjector(3) | Library Functions Manual | SbCylinderProjector(3) |
NAME¶
SbCylinderProjector - The SbCylinderProjector class is the abstract base class for mapping to cylindrical surfaces.
SYNOPSIS¶
#include <Inventor/projectors/SbCylinderProjector.h>
Inherits SbProjector.
Inherited by SbCylinderSectionProjector, and SbCylinderSheetProjector.
Public Member Functions¶
virtual SbVec3f project (const
SbVec2f &point)=0
SbVec3f projectAndGetRotation (const SbVec2f
&point, SbRotation &rot)
virtual SbRotation getRotation (const
SbVec3f &point1, const SbVec3f
&point2)=0
void setCylinder (const SbCylinder
&cyl)
const SbCylinder & getCylinder (void)
const
void setOrientToEye (const SbBool orienttoeye)
SbBool isOrientToEye (void) const
void setFront (const SbBool infront)
SbBool isFront (void) const
SbBool isPointInFront (const SbVec3f &point)
const
virtual void setWorkingSpace (const
SbMatrix &space)
Public Member Functions inherited from SbProjector
virtual void setViewVolume (const
SbViewVolume &vol)
const SbViewVolume & getViewVolume (void)
const
const SbMatrix & getWorkingSpace (void)
const
virtual SbProjector * copy (void) const =0
virtual SbBool tryProject (const SbVec2f
&point, const float epsilon, SbVec3f &result)
Protected Member Functions¶
SbCylinderProjector (const SbBool
orienttoeye)
SbCylinderProjector (const SbCylinder
&cylinder, const SbBool orienttoeye)
SbBool intersectCylinderFront (const SbLine &line,
SbVec3f &result)
Protected Member Functions inherited from SbProjector
SbProjector (void)
virtual ~SbProjector ()
SbLine getWorkingLine (const SbVec2f &point)
const
float findVanishingDistance (void) const
SbBool verifyProjection (const SbVec3f
&projpt) const
Protected Attributes¶
SbBool intersectFront
SbCylinder cylinder
SbBool orientToEye
SbBool needSetup
SbVec3f lastPoint
Protected Attributes inherited from SbProjector
SbViewVolume viewVol
SbMatrix worldToWorking
SbMatrix workingToWorld
Detailed Description¶
The SbCylinderProjector class is the abstract base class for mapping to cylindrical surfaces.
The cylinder projectors map 2D points to various surface types based on cylindrical shapes.
See also
Constructor & Destructor Documentation¶
SbCylinderProjector::SbCylinderProjector (const SbBool orienttoeye) [protected]¶
Default constructor sets up a cylinder along the Y axis with height 1.
SbCylinderProjector::SbCylinderProjector (const SbCylinder & cylinder, const SbBool orienttoeye) [protected]¶
Constructor taking an explicit cylinder projection definition.
Member Function Documentation¶
virtual SbVec3f SbCylinderProjector::project (const SbVec2f & point) [pure virtual]¶
Project the 2D point from normalized viewport coordinates to a 3D point. The mapping will be done in accordance with the type of the projector.
Implements SbProjector.
Implemented in SbCylinderPlaneProjector, SbCylinderSectionProjector, and SbCylinderSheetProjector.
SbVec3f SbCylinderProjector::projectAndGetRotation (const SbVec2f & point, SbRotation & rot)¶
Project the 2D point to a 3D coordinate on the cylindrical surface, and find the rotation from the last projection to this one.
See also
SbRotation SbCylinderProjector::getRotation (const SbVec3f & point1, const SbVec3f & point2) [pure virtual]¶
Returns rotation on the projection surface which re-orients point1 to point2.
Implemented in SbCylinderPlaneProjector, SbCylinderSectionProjector, and SbCylinderSheetProjector.
void SbCylinderProjector::setCylinder (const SbCylinder & cylinderref)¶
Set cylinder to project onto.
const SbCylinder & SbCylinderProjector::getCylinder (void) const¶
Returns projection cylinder.
void SbCylinderProjector::setOrientToEye (const SbBool orienttoeye)¶
Sets whether or not the projection surface should be oriented towards the eye of the viewer.
SbBool SbCylinderProjector::isOrientToEye (void) const¶
Returns the state of the cylinder orientation flag.
void SbCylinderProjector::setFront (const SbBool infront)¶
Set whether to intersect with the outside of the cylinder (isfront equal to TRUE), or the inside.
SbBool SbCylinderProjector::isFront (void) const¶
Returns value of the flag which decides whether to intersect with the outside or inside of the cylinder.
SbBool SbCylinderProjector::isPointInFront (const SbVec3f & point) const¶
Check if point is on the frontside or the backside of the cylinder.
void SbCylinderProjector::setWorkingSpace (const SbMatrix & space) [virtual]¶
Sets the matrix used for converting from the projector's coordinate system to the world coordinate system.
Reimplemented from SbProjector.
SbBool SbCylinderProjector::intersectCylinderFront (const SbLine & line, SbVec3f & result) [protected]¶
Intersect line with the SbCylinderProjector::cylinder and place the intersection point (if any) in result. Considers setFront() settings.
Returns TRUE if line actually hits the cylinder, FALSE if it doesn't intersect with it.
Member Data Documentation¶
SbCylinderProjector::intersectFront [protected]¶
Flag which says whether or not we should map to the outside or inside of the cylinder surface.
SbCylinderProjector::cylinder [protected]¶
Specification of the projection cylinder.
SbCylinderProjector::orientToEye [protected]¶
Which direction the cylindrical surface is oriented.
SbCylinderProjector::needSetup [protected]¶
Set to TRUE whenever the projection surface needs to be recalculated according to the setting of the SbCylinderProjector::orientToEye flag.
SbCylinderProjector::lastPoint [protected]¶
Stores the previously projected 3D point.
Author¶
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