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std::rand(3) C++ Standard Libary std::rand(3)

NAME

std::rand - std::rand

Synopsis


Defined in header <cstdlib>
int rand();


Returns a pseudo-random integral value from the range [0, RAND_MAX].


std::srand() seeds the pseudo-random number generator used by rand(). If rand() is
used before any calls to std::srand(), rand() behaves as if it was seeded with
std::srand(1).


Each time rand() is seeded with std::srand(), it must produce the same sequence of
values on successive calls.


Other functions in the standard library may call rand. It is implementation-defined
which functions do so.


It is implementation-defined whether rand() is thread-safe.

Parameters


(none)

Return value


Pseudo-random integral value between 0 and RAND_MAX.

Notes


There are no guarantees as to the quality of the random sequence produced. In the
past, some implementations of rand() have had serious shortcomings in the
randomness, distribution and period of the sequence produced (in one well-known
example, the low-order bit simply alternated between 1 and 0 between calls).


rand() is not recommended for serious random-number generation needs.
It is recommended to use C++11's random number generation facilities to replace
rand().
(since C++11)

Example

// Run this code


#include <cstdlib>
#include <ctime>
#include <iostream>


int main()
{
std::srand(std::time(nullptr)); // use current time as seed for random generator
int random_value = std::rand();
std::cout << "Random value on [0, " << RAND_MAX << "]: " << random_value << '\n';


for (const int times = 8; const int sides : {2, 4, 6, 8})
{
std::cout << "Roll " << sides << "-sided dice " << times << " times: ";
for (int n = 0; n != times; ++n)
{
int x = sides + 1;
while (x > sides)
x = 1 + std::rand() / ((RAND_MAX + 1u) / sides);
// Note: 1 + rand() % sides is biased
std::cout << x << ' ';
}
std::cout << '\n';
}
}

Possible output:


Random value on [0, 2147483647]: 948298199
Roll 2-sided dice 8 times: 2 2 1 2 1 1 2 2
Roll 4-sided dice 8 times: 1 3 4 2 1 3 3 1
Roll 6-sided dice 8 times: 3 2 1 6 6 4 4 2
Roll 8-sided dice 8 times: 4 5 6 6 3 6 1 2

See also


uniform_int_distribution produces integer values evenly distributed across a range
(C++11) (class template)
srand seeds pseudo-random number generator
(function)
RAND_MAX maximum possible value generated by std::rand
(macro constant)
randint generates a random integer in the specified range
(function template)
C documentation for
rand

2024.06.10 http://cppreference.com