| chocolate-hexen(6) | Games Manual | chocolate-hexen(6) | 
NAME¶
chocolate-hexen - historically compatible Hexen engine
SYNOPSIS¶
chocolate-hexen [OPTIONS]
DESCRIPTION¶
Chocolate Hexen is a port of Raven Software's 1995 game "Hexen" that aims to behave as similar to the original DOS version of Hexen as possible.
GENERAL OPTIONS¶
- -config <file>
 - Load main configuration from the specified file, instead of the default.
 - -extraconfig <file>
 - Load additional configuration from the specified file, instead of the default.
 - -file <files>
 - Load the specified PWAD files.
 - -iwad <file>
 - Specify an IWAD file to use.
 - -nomusic
 - Disable music.
 - -nomusicpacks
 - Disable substitution music packs.
 - -nosfx
 - Disable sound effects.
 - -nosound
 - Disable all sound output.
 - -ravpic
 - Take screenshots when F1 is pressed.
 - -response <filename>
 - Load extra command line arguments from the given response file. Arguments read from the file will be inserted into the command line replacing this argument. A response file can also be loaded using the abbreviated syntax '@filename.rsp'.
 - -savedir <directory>
 - Specify a path from which to load and save games. If the directory does not exist then it will automatically be created.
 - -version
 - Print the program version and exit.
 
GAME START OPTIONS¶
- -loadgame <s>
 - Load the game in savegame slot s.
 - -nomonsters
 - Disable monsters.
 - -respawn
 - Monsters respawn after being killed.
 - -skill <skill>
 - Set the game skill, 1-5 (1: easiest, 5: hardest). A skill of 0 disables all monsters.
 - -warp x
 - Start a game immediately, warping to MAPx.
 
DISPLAY OPTIONS¶
- -1
 - Don't scale up the screen. Implies -window.
 - -2
 - Double up the screen to 2x its normal size. Implies -window.
 - -3
 - Double up the screen to 3x its normal size. Implies -window.
 - -display <x>
 - Specify the display number on which to show the screen.
 - -fullscreen
 - Run in fullscreen mode.
 - -geometry <WxY>
 - Specify the dimensions of the window. Implies -window.
 - -height <y>
 - Specify the screen height, in pixels. Implies -window.
 - -noblit
 - Disable blitting the screen.
 - -nograbmouse
 - Don't grab the mouse when running in windowed mode.
 - -nomouse
 - Disable the mouse.
 - -width <x>
 - Specify the screen width, in pixels. Implies -window.
 - -window
 - Run in a window.
 
NETWORKING OPTIONS¶
- -autojoin
 - Automatically search the local LAN for a multiplayer server and join it.
 - -class <n>
 - Specify player class: 0=fighter, 1=cleric, 2=mage, 3=pig.
 - -connect <address>
 - Connect to a multiplayer server running on the given address.
 - -deathmatch
 - Start a deathmatch game.
 - -dup <n>
 - Reduce the resolution of the game by a factor of n, reducing the amount of network bandwidth needed.
 - -extratics <n>
 - Send n extra tics in every packet as insurance against dropped packets.
 - -nodes <n>
 - Autostart the netgame when n nodes (clients) have joined the server.
 - -oldsync
 - Use original network client sync code rather than the improved sync code.
 - -port <n>
 - Use the specified UDP port for communications, instead of the default (2342).
 - -privateserver
 - When running a server, don't register with the global master server. Implies -server.
 - -randclass
 - In deathmatch mode, change a player's class each time the player respawns.
 - -server
 - Start a multiplayer server, listening for connections.
 - -servername <name>
 - When starting a network server, specify a name for the server.
 - -solo-net
 - Start the game playing as though in a netgame with a single player. This can also be used to play back single player netgame demos.
 - -timer <n>
 - For multiplayer games: exit each level after n minutes.
 
DEHACKED AND WAD MERGING¶
- -aa <files>
 - Equivalent to "-af <files> -as <files>".
 - -af <files>
 - Simulates the behavior of NWT's -af option, merging flats into the main IWAD directory. Multiple files may be specified.
 - -as <files>
 - Simulates the behavior of NWT's -as option, merging sprites into the main IWAD directory. Multiple files may be specified.
 - -deh <files>
 - Load the given dehacked patch(es)
 - -merge <files>
 - Simulates the behavior of deutex's -merge option, merging a PWAD into the main IWAD. Multiple files may be specified.
 - -noautoload
 - Disable auto-loading of .wad files.
 - -nocheats
 - Ignore cheats in dehacked files.
 - -nwtmerge <files>
 - Simulates the behavior of NWT's -merge option. Multiple files may be specified.
 
DEMO OPTIONS¶
- -demoextend
 - Record or playback a demo without automatically quitting after either level exit or player respawn.
 - -longtics
 - Record or playback a demo with high resolution turning.
 - -maxdemo <size>
 - Specify the demo buffer size (KiB)
 - -playdemo <demo>
 - Play back the demo named demo.lmp.
 - -record <x>
 - Record a demo named x.lmp.
 - -recordfrom <savenum> <demofile>
 - Record a demo, loading from the given filename. Equivalent to -loadgame <savenum> -record <demofile>.
 - -shortticfix
 - Smooth out low resolution turning when recording a demo.
 - -strictdemos
 - When recording or playing back demos, disable any extensions of the vanilla demo format - record demos as vanilla would do, and play back demos as vanilla would do.
 - -timedemo <demo>
 - Play back the demo named demo.lmp, determining the framerate of the screen.
 
COMPATIBILITY¶
- -gameversion <version>
 - Emulate a specific version of Hexen. Valid values are "1.1" and "1.1r2".
 - -setmem <version>
 - Specify DOS version to emulate for NULL pointer dereference emulation. Supported versions are: dos622, dos71, dosbox. The default is to emulate DOS 7.1 (Windows 98).
 - -v10override
 - If provided, the check for the v1.0 IWAD file is disabled, even though it will almost certainly cause the game to crash.
 
OBSCURE AND LESS-USED OPTIONS¶
- -artiskip
 - Don't allow artifacts to be used when the run key is held down.
 - -cdrom
 - [windows only] Save configuration data and savegames in c:\hexndata, allowing play from CD.
 - -dumpsubstconfig <filename>
 - Read all MIDI files from loaded WAD files, dump an example substitution music config file to the specified filename and quit.
 - -mb <mb>
 - Specify the heap size, in MiB.
 - -mmap
 - Use the OS's virtual memory subsystem to map WAD files directly into memory.
 - -nogui
 - If specified, don't show a GUI window for error messages when the game exits with an error.
 - -scripts <path>
 - Development option to specify path to level scripts.
 
IWAD SEARCH PATHS¶
To play, an IWAD file is needed. This is a large file containing all of the levels, graphics, sound effects, music and other material that make up the game. IWAD files are named according to the game; the standard names are:
- doom.wad, doom1.wad, doom2.wad, tnt.wad, plutonia.wad
 - Doom, Doom II, Final Doom
 - heretic.wad, heretic1.wad, hexen.wad, strife1.wad
 - Heretic, Hexen and Strife (commercial Doom engine games).
 - hacx.wad, chex.wad
 - Hacx and Chex Quest - more obscure games based on the Doom engine.
 - freedm.wad, freedoom1.wad, freedoom2.wad
 - The Freedoom open content IWAD files.
 
The following directory paths are searched in order to find an IWAD:
- Current working directory
 - Any IWAD files found in the current working directory will be used in preference to IWADs found in any other directories.
 - DOOMWADDIR
 - This environment variable can be set to contain a path to a single directory in which to look for IWAD files. This environment variable is supported by most Doom source ports.
 - DOOMWADPATH
 - This environment variable, if set, can contain a colon-separated list of directories in which to look for IWAD files, or alternatively full paths to specific IWAD files.
 - $HOME/.local/share/games/doom
 - Writeable directory in the user's home directory. The path can be overridden using the XDG_DATA_HOME environment variable (see the XDG Base Directory Specification).
 - /usr/local/share/doom, /usr/local/share/games/doom, /usr/share/doom,
 - /usr/share/games/doom System-wide locations that can be accessed by all users. The path /usr/share/games/doom is a standard path that is supported by most Doom source ports. These paths can be overridden using the XDG_DATA_DIRS environment variable (see the XDG Base Directory Specification).
 
The above can be overridden on a one-time basis by using the -iwad command line parameter to provide the path to an IWAD file to use. This parameter can also be used to specify the name of a particular IWAD to use from one of the above paths. For example, '-iwad doom.wad' will search the above paths for the file doom.wad to use.
ENVIRONMENT¶
This section describes environment variables that control Chocolate Hexen's behavior.
- DOOMWADDIR, DOOMWADPATH
 - See the section, IWAD SEARCH PATHS above.
 - PCSOUND_DRIVER
 - When running in PC speaker sound effect mode, this environment variable specifies a PC speaker driver to use for sound effect playback. Valid options are "Linux" for the Linux console mode driver, "BSD" for the NetBSD/OpenBSD PC speaker driver, and "SDL" for SDL-based emulated PC speaker playback (using the digital output).
 - OPL_DRIVER
 - When using OPL MIDI playback, this environment variable specifies an OPL
      backend driver to use. Valid options are "SDL" for an SDL-based
      software emulated OPL chip, "Linux" for the Linux hardware OPL
      driver, and "OpenBSD" for the OpenBSD/NetBSD hardware OPL
      driver.
    
Generally speaking, a real hardware OPL chip sounds better than software emulation; however, modern machines do not often include one. If present, it may still require extra work to set up and elevated security privileges to access.
 
FILES¶
- $HOME/.local/share/chocolate-doom/hexen.cfg
 - The main configuration file for Chocolate Hexen. See hexen.cfg(5).
 - $HOME/.local/share/chocolate-doom/chocolate-hexen.cfg
 - Extra configuration values that are specific to Chocolate Hexen and not present in Vanilla Hexen. See chocolate-hexen.cfg(5).
 
SEE ALSO¶
chocolate-doom(6), chocolate-heretic(6), chocolate-server(6), chocolate-setup(6)
AUTHOR¶
Chocolate Hexen is part of the Chocolate Doom project, written and maintained by Simon Howard. It is based on the Hexen source code, released by Raven Software.
COPYRIGHT¶
Copyright © id Software Inc. Copyright © Raven
    Software Inc. Copyright © 2005-2013 Simon Howard.
  
  This is free software. You may redistribute copies of it under the terms of
    the GNU General Public License <http://www.gnu.org/licenses/gpl.html>.
    There is NO WARRANTY, to the extent permitted by law.