table of contents
| SDL_PenButtonEvent(3type) | SDL3 DATATYPES | SDL_PenButtonEvent(3type) |
NAME¶
SDL_PenButtonEvent - Pressure-sensitive pen button event structure (event.pbutton.*)
SYNOPSIS¶
#include <SDL3/SDL_events.h>
typedef struct SDL_PenButtonEvent
{
SDL_EventType type; /**< SDL_EVENT_PEN_BUTTON_DOWN or SDL_EVENT_PEN_BUTTON_UP */
Uint32 reserved;
Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */
SDL_WindowID windowID; /**< The window with mouse focus, if any */
SDL_PenID which; /**< The pen instance id */
SDL_PenInputFlags pen_state; /**< Complete pen input state at time of event */
float x; /**< X coordinate, relative to window */
float y; /**< Y coordinate, relative to window */
Uint8 button; /**< The pen button index (first button is 1). */
bool down; /**< true if the button is pressed */
} SDL_PenButtonEvent;
DESCRIPTION¶
This is for buttons on the pen itself that the user might click. The pen itself pressing down to draw triggers a SDL_EVENT_PEN_DOWN event instead.
AVAILABILITY¶
This struct is available since SDL 3.2.0.
| SDL 3.2.18 | Simple Directmedia Layer |