table of contents
| SDL_MapGPUTransferBuffer(3) | SDL3 FUNCTIONS | SDL_MapGPUTransferBuffer(3) |
NAME¶
SDL_MapGPUTransferBuffer - Maps a transfer buffer into application address space.
SYNOPSIS¶
#include <SDL3/SDL_gpu.h>
void * SDL_MapGPUTransferBuffer(
SDL_GPUDevice *device,
SDL_GPUTransferBuffer *transfer_buffer,
bool cycle);
DESCRIPTION¶
You must unmap the transfer buffer before encoding upload commands. The memory is owned by the graphics driver - do NOT call SDL_free() on the returned pointer.
FUNCTION PARAMETERS¶
- device
- a GPU context.
- transfer_buffer
- a transfer buffer.
- cycle
- if true, cycles the transfer buffer if it is already bound.
RETURN VALUE¶
for more information.
AVAILABILITY¶
This function is available since SDL 3.2.0.
| SDL 3.2.18 | Simple Directmedia Layer |