table of contents
| SDL_GamepadSensorEvent(3type) | SDL3 DATATYPES | SDL_GamepadSensorEvent(3type) |
NAME¶
SDL_GamepadSensorEvent - Gamepad sensor event structure (event.gsensor.*)
SYNOPSIS¶
#include <SDL3/SDL_events.h>
typedef struct SDL_GamepadSensorEvent
{
SDL_EventType type; /**< SDL_EVENT_GAMEPAD_SENSOR_UPDATE */
Uint32 reserved;
Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */
SDL_JoystickID which; /**< The joystick instance id */
Sint32 sensor; /**< The type of the sensor, one of the values of SDL_SensorType */
float data[3]; /**< Up to 3 values from the sensor, as defined in SDL_sensor.h */
Uint64 sensor_timestamp; /**< The timestamp of the sensor reading in nanoseconds, not necessarily synchronized with the system clock */
} SDL_GamepadSensorEvent;
AVAILABILITY¶
This struct is available since SDL 3.2.0.
| SDL 3.2.18 | Simple Directmedia Layer |