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    | std::chrono::time_point::min(3) | C++ Standard Libary | std::chrono::time_point::min(3) | 
NAME¶
std::chrono::time_point::min - std::chrono::time_point::min
Synopsis¶
 static constexpr time_point min(); (until C++20)
  
   static constexpr time_point min() noexcept; (since C++20)
  
   Returns a time_point with the smallest possible duration, i.e.
  
   time_point(std::chrono::duration::min()).
Parameters¶
(none)
Return value¶
the smallest possible time_point
Example¶
// Run this code
  
   #include <chrono>
  
   #include <iomanip>
  
   #include <iostream>
  
   #include <ratio>
  
   #include <string>
  
   constexpr auto steady_min = std::chrono::steady_clock::time_point::min();
  
   void animate_frame_at_time_offset(double game_time) {
  
   std::cout << std::string(static_cast<int>(game_time) % 10 + 1,
    '*') << '\n';
  
   }
  
   int main()
  
   {
  
   auto last_frame = steady_min;
  
   std::chrono::duration<double, std::micro> game_time {0.0};
  
   for (int n = 0; n < 5; ++n) {
  
   const auto current_frame = std::chrono::steady_clock::now();
  
   // initialize timer if first frame ever:
  
   if (last_frame == steady_min)
  
   last_frame = current_frame;
  
   game_time += current_frame - last_frame;
  
   std::cout << "Drawing frame at " <<
    std::setprecision(10)
  
   << std::setw(8) << game_time.count() << " μs
    ";
  
   animate_frame_at_time_offset(game_time.count());
  
   }
  
   }
Possible output:¶
 Drawing frame at 0 μs *
  
   Drawing frame at 134.499 μs *****
  
   Drawing frame at 274.337 μs *****
  
   Drawing frame at 416.571 μs *******
  
   Drawing frame at 561.124 μs **
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