std::random_shuffle,std::shuffle(3) | C++ Standard Libary | std::random_shuffle,std::shuffle(3) |
NAME¶
std::random_shuffle,std::shuffle - std::random_shuffle,std::shuffle
Synopsis¶
Defined in header <algorithm>
template< class RandomIt > (deprecated in C++14)
void random_shuffle( RandomIt first, (1) (removed in C++17)
RandomIt last );
template< class RandomIt, class
RandomFunc > (until C++11)
void random_shuffle( RandomIt first,
RandomIt last, RandomFunc& r );
template< class RandomIt, class (since C++11)
RandomFunc > (2) (deprecated in C++14)
void random_shuffle( RandomIt first, (removed in C++17)
RandomIt last, RandomFunc&& r );
template< class RandomIt, class URBG
> (3) (since C++11)
void shuffle( RandomIt first,
RandomIt last, URBG&& g );
Reorders the elements in the given range [first, last) such that each
possible
permutation of those elements has equal probability of appearance.
1) The random number generator is implementation-defined, but the function
std::rand
is often used.
2) The random number generator is the function object r.
3) The random number generator is the function object g.
Parameters¶
first, last - the range of elements to shuffle randomly
function object returning a randomly chosen value of type convertible
r - to std::iterator_traits<RandomIt>::difference_type in the interval
[0,n) if invoked as r(n)
g - a UniformRandomBitGenerator whose result type is convertible to
std::iterator_traits<RandomIt>::difference_type
Type requirements¶
-
RandomIt must meet the requirements of ValueSwappable and
LegacyRandomAccessIterator.
-
std::remove_reference_t<URBG> must meet the requirements of
UniformRandomBitGenerator.
Return value¶
(none)
Complexity¶
Linear in the distance between first and last.
Notes¶
Note that the implementation is not dictated by the standard, so
even if you use
exactly the same RandomFunc or URBG (Uniform Random Number Generator) you may
get
different results with different standard library implementations.
The reason for removing std::random_shuffle in C++17 is that the
iterator-only
version usually depends on std::rand, which is now also discussed for
deprecation.
(std::rand should be replaced with the classes of the <random> header,
as std::rand
is considered harmful.) In addition, the iterator-only std::random_shuffle
version
usually depends on a global state. The std::shuffle's shuffle algorithm is
the
preferred replacement, as it uses a URBG as its 3rd parameter.
Possible implementation¶
See also the implementations in libstdc++ and libc++.
First version¶
template< class RandomIt >
void random_shuffle( RandomIt first, RandomIt last )
{
typename std::iterator_traits<RandomIt>::difference_type i, n;
n = last - first;
for (i = n-1; i > 0; --i) {
using std::swap;
swap(first[i], first[std::rand() % (i+1)]);
// rand() % (i+1) isn't actually correct, because the generated number
// is not uniformly distributed for most values of i. A correct
implementation
// will need to essentially reimplement C++11 std::uniform_int_distribution,
// which is beyond the scope of this example.
}
}
Second version¶
template<class RandomIt, class RandomFunc>
void random_shuffle(RandomIt first, RandomIt last, RandomFunc&& r)
{
typename std::iterator_traits<RandomIt>::difference_type i, n;
n = last - first;
for (i = n-1; i > 0; --i) {
using std::swap;
swap(first[i], first[r(i+1)]);
}
}
Third version
template<class RandomIt, class URBG>
void shuffle(RandomIt first, RandomIt last, URBG&& g)
{
typedef typename std::iterator_traits<RandomIt>::difference_type
diff_t;
typedef std::uniform_int_distribution<diff_t> distr_t;
typedef typename distr_t::param_type param_t;
distr_t D;
diff_t n = last - first;
for (diff_t i = n-1; i > 0; --i) {
using std::swap;
swap(first[i], first[D(g, param_t(0, i))]);
}
}
Example¶
The following code randomly shuffles the integers 1..10:
// Run this code
#include <random>
#include <algorithm>
#include <iterator>
#include <iostream>
#include <vector>
int main()
{
std::vector<int> v = {1, 2, 3, 4, 5, 6, 7, 8, 9, 10};
std::random_device rd;
std::mt19937 g(rd());
std::shuffle(v.begin(), v.end(), g);
std::copy(v.begin(), v.end(), std::ostream_iterator<int>(std::cout,
" "));
std::cout << "\n";
}
Possible output:¶
8 6 10 4 2 3 7 1 9 5
See also¶
generates the next greater lexicographic permutation of a range
of
next_permutation elements
(function template)
generates the next smaller lexicographic permutation of a range of
prev_permutation elements
(function template)
ranges::shuffle randomly re-orders elements in a range
(C++20) (niebloid)
2022.07.31 | http://cppreference.com |