table of contents
get_z_rotate_matrix(3) | Allegro manual | get_z_rotate_matrix(3) |
NAME¶
get_z_rotate_matrix, get_z_rotate_matrix_f - Construct Z axis rotation matrices. Allegro game programming library.
SYNOPSIS¶
#include <allegro.h>
void get_z_rotate_matrix(MATRIX *m, fixed r);
void get_z_rotate_matrix_f(MATRIX_f *m, float r);
DESCRIPTION¶
Construct Z axis rotation matrices, storing them in m. When applied to a point, these matrices will rotate it about the Z axis by the specified angle (given in binary, 256 degrees to a circle format).
SEE ALSO¶
apply_matrix(3), get_rotation_matrix(3), get_x_rotate_matrix(3), get_y_rotate_matrix(3)
version 4.4.3 | Allegro |