table of contents
cross_product(3) | Allegro manual | cross_product(3) |
NAME¶
cross_product, cross_product_f - Calculates the cross product. Allegro game programming library.
SYNOPSIS¶
#include <allegro.h>
void cross_product(fixed x1, y1, z1, x2, y2, z2, *xout, *yout, *zout);
void cross_product_f(float x1, y1, z1, x2, y2, z2, *xout, *yout, *zout);
DESCRIPTION¶
Calculates the cross product (x1, y1, z1) x (x2, y2, z2), storing the result in (*xout, *yout, *zout). The cross product is perpendicular to both of the input vectors, so it can be used to generate polygon normals.
SEE ALSO¶
dot_product(3), polygon_z_normal(3), normalize_vector(3), exstars(3)
version 4.4.3 | Allegro |