table of contents
DRACO_ENCODER(1) | User Commands | DRACO_ENCODER(1) |
NAME¶
draco_encoder - manual page for draco_encoder 1.5.7
SYNOPSIS¶
draco_encoder [options] -i input
DESCRIPTION¶
Main options:¶
- -h | -?
- show help.
- -i <input>
- input file name.
- -o <output>
- output file name.
- -point_cloud
- forces the input to be encoded as a point cloud.
- -qp <value>
- quantization bits for the position attribute, default=11.
- -qt <value>
- quantization bits for the texture coordinate attribute, default=10.
- -qn <value>
- quantization bits for the normal vector attribute, default=8.
- -qg <value>
- quantization bits for any generic attribute, default=8.
- -cl <value>
- compression level [0-10], most=10, least=0, default=7.
--skip ATTRIBUTE_NAME skip a given attribute (NORMAL, TEX_COORD, GENERIC)
- --metadata
- use metadata to encode extra information in mesh files.
- -preserve_polygons
- encode polygon info as an attribute.
Use negative quantization values to skip the specified attribute
August 2024 | draco_encoder 1.5.7 |