UNICODE::BIDI(3) | Courier Unicode Library | UNICODE::BIDI(3) |
NAME¶
unicode::bidi, unicode::bidi_calc, unicode::bidi_calc_types, unicode::bidi_reorder, unicode::bidi_cleanup, unicode::bidi_logical_order, unicode::bidi_combinings, unicode::bidi_needs_embed, unicode::bidi_embed, unicode::bidi_embed_paragraph_level, unicode::bidi_get_direction, unicode::bidi_override - unicode bi-directional algorithm
SYNOPSIS¶
#include <courier-unicode.h>
struct unicode::bidi_calc_types { bidi_calc_types(const std::u32string & string); std::vector<unicode_bidi_type_t> types ; void setbnl(std::u32string & string); }.fi
std::tuple<std::vector<unicode_bidi_level_t>, struct unicode_bidi_direction> unicode::bidi_calc(const unicode::bidi_calc_types &ustring);
std::tuple<std::vector<unicode_bidi_level_t>, struct unicode_bidi_direction> unicode::bidi_calc(const unicode::bidi_calc_types &ustring, unicode_bidi_level_t embedding_level);
int unicode::bidi_reorder(std::u32string &string, std::vector<unicode_bidi_level_t> &embedding_level, const std::function<void (size_t, size_t)> &reorder_callback=[](size_t, size_t){}, size_t starting_pos=0, size_t n=(size_t)-1);
void unicode::bidi_reorder(std::vector<unicode_bidi_level_t> &embedding_level, const std::function<void (size_t, size_t)> &reorder_callback=[](size_t, size_t){}, size_t starting_pos=0, size_t n=(size_t)-1);
void unicode::bidi_cleanup(std::u32string &string, const std::function<void (size_t)> &removed_callback=[](size_t){}, int cleanup_options);
int unicode::bidi_cleanup(std::u32string &string, std::vector <unicode_bidi_level_t> &levels, const std::function<void (size_t)> &removed_callback=[](size_t){}, int cleanup_options=0);
int unicode::bidi_cleanup(std::u32string &string, std::vector <unicode_bidi_level_t> &levels, const std::function<void (size_t)> &removed_callback, int cleanup_options, size_t starting_pos, size_t n);
int unicode::bidi_logical_order(std::u32string &string, std::vector <unicode_bidi_level_t> &levels, unicode_bidi_level_t paragraph_embedding, const std::function<void (size_t, size_t)> &reorder_callback=[](size_t, size_t){}, size_t starting_pos=0, size_t n=(size_t)-1);
void unicode::bidi_combinings(const std::u32string &string, const std::vector <unicode_bidi_level_t> &levels, const std::function <void (unicode_bidi_level_t level, size_t level_start, size_t n_chars, size_t comb_start, size_t n_comb_chars)> &callback);
void unicode::bidi_combinings(const std::u32string &string, const std::function <void (unicode_bidi_level_t level, size_t level_start, size_t n_chars, size_t comb_start, size_t n_comb_chars)> &callback);
void unicode::bidi_logical_order(std::vector <unicode_bidi_level_t> &levels, unicode_bidi_level_t paragraph_embedding, const std::function<void (size_t, size_t)> &reorder_callback, size_t starting_pos=0, size_t n=(size_t)-1);
bool unicode::bidi_needs_embed(const std::u32string &string, const std::vector <unicode_bidi_level_t> &levels, const unicode_bidi_level_t (paragraph_embedding=NULL, size_t starting_pos=0, size_t n=(size_t)-1);
int unicode::bidi_embed(const std::u32string &string, const std::vector <unicode_bidi_level_t> &levels, unicode_bidi_level_t paragraph_embedding, const std::function<void (const char32_t *, size_t, bool)> &callback);
std::u32string unicode::bidi_embed(const std::u32string &string, const std::vector <unicode_bidi_level_t> &levels, unicode_bidi_level_t paragraph_embedding);
char32_t unicode_bidi_embed_paragraph_level(const std::u32string &string, unicode_bidi_level_t paragraph_embedding);
unicode_bidi_direction bidi_get_direction(const std::u32string &string, size_t starting_pos=0, size_t n=(size_t)-1);
std::u32string bidi_override(const std::u32string &string, unicode_bidi_level_t direction, int cleanup_options=0);
DESCRIPTION¶
These functions implement the C++ interface for the Unicode Bi-Directional algorithm[1]. See the description of the underlying unicode_bidi(3) C library API for more information. C++ specific notes:
std::u32string text; auto [levels, direction]=unicode::bidi_calc(text);
std::u32string text; unicode::bidi_calc_types types{text}; types.setbnl(text); // Optional // types.types is a std::vector of enum_bidi_types_t values auto [levels, direction]=unicode::bidi_calc(types);
Note
In all cases the std::u32string cannot be a temporary object, and it must remain in scope until unicode::bidi_calc() returns.
This unicode::bidi_cleanup does not trim off the passed in string and embedding level buffer, since it affects only a subset of the string. The number of times the removed character callback gets invoked indicates how much the substring should be trimmed off.
unicode::bidi_override makes it possible to use a Unicode-aware application or algorithm in a context that only works with text that's always displayed in a fixed direction, allowing graceful handling of input containing bi-directional text.
unicode::literals namespace¶
using namespace unicode::literals; std::u32string foo(std::u32string bar) { return bar + LRO; }
This namespace contains the following constexpr definitions:
SEE ALSO¶
AUTHOR¶
Sam Varshavchik
NOTES¶
- 1.
- Unicode Bi-Directional algorithm
05/18/2024 | Courier Unicode Library |