table of contents
| MIX_GroupMixCallback(3type) | SDL_mixer3 DATATYPES | MIX_GroupMixCallback(3type) |
NAME¶
MIX_GroupMixCallback - A callback that fires when a MIX_Group has completed mixing.
SYNOPSIS¶
#include <SDL3_mixer/SDL_mixer.h>
typedef void (SDLCALL *MIX_GroupMixCallback)(void *userdata, MIX_Group *group, const SDL_AudioSpec *spec, float *pcm, int samples);
DESCRIPTION¶
This callback is fired when a mixing group has finished mixing: all tracks in the group have mixed into a single buffer and are prepared to be mixed into all other groups for the final mix output.
The audio data passed through here is _not_ const data; the app is permitted to change it in any way it likes, and those changes will propagate through the mixing pipeline.
An audiospec is provided. Different groups might be in different formats, and an app needs to be able to handle that, but SDL_mixer always does its mixing work in 32-bit float samples, even if the inputs or final output are not floating point. As such, spec->format will always be SDL_AUDIO_F32 and pcm hardcoded to be a float pointer.
samples is the number of float values pointed to by pcm: samples, not sample frames! There are no promises how many samples will be provided per-callback, and this number can vary wildly from call to call, depending on many factors.
FUNCTION PARAMETERS¶
AVAILABILITY¶
This datatype is available since SDL_mixer 3.0.0.
SEE ALSO¶
| SDL_mixer 3.2.0 | SDL_mixer |