table of contents
SDL_SurfaceFlags(3type) | SDL3 DATATYPES | SDL_SurfaceFlags(3type) |
NAME¶
SDL_SurfaceFlags - The flags on an SDL_Surface .
HEADER FILE¶
Defined in SDL3/SDL_surface.h
SYNOPSIS¶
#include "SDL3/SDL.h"
typedef Uint32 SDL_SurfaceFlags; #define SDL_SURFACE_PREALLOCATED 0x00000001u /**< Surface uses preallocated pixel memory */ #define SDL_SURFACE_LOCK_NEEDED 0x00000002u /**< Surface needs to be locked to access pixels */ #define SDL_SURFACE_LOCKED 0x00000004u /**< Surface is currently locked */ #define SDL_SURFACE_SIMD_ALIGNED 0x00000008u /**< Surface uses pixel memory allocated with SDL_aligned_alloc() */
DESCRIPTION¶
These are generally considered read-only.
AVAILABILITY¶
This datatype is available since SDL 3.1.3.
SDL 3.1.6 | Simple Directmedia Layer |