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SDL_SurfaceFlags(3type) SDL3 DATATYPES SDL_SurfaceFlags(3type)

NAME

SDL_SurfaceFlags - The flags on an SDL_Surface .

HEADER FILE

Defined in SDL3/SDL_surface.h

SYNOPSIS

#include "SDL3/SDL.h"
typedef Uint32 SDL_SurfaceFlags;

#define SDL_SURFACE_PREALLOCATED    0x00000001u /**< Surface uses preallocated pixel memory */
#define SDL_SURFACE_LOCK_NEEDED     0x00000002u /**< Surface needs to be locked to access pixels */
#define SDL_SURFACE_LOCKED          0x00000004u /**< Surface is currently locked */
#define SDL_SURFACE_SIMD_ALIGNED    0x00000008u /**< Surface uses pixel memory allocated with SDL_aligned_alloc() */

DESCRIPTION

These are generally considered read-only.

AVAILABILITY

This datatype is available since SDL 3.1.3.

SDL 3.1.6 Simple Directmedia Layer