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SDL_GamepadType(3type) SDL3 DATATYPES SDL_GamepadType(3type)

NAME

SDL_GamepadType - Standard gamepad types.

HEADER FILE

Defined in SDL3/SDL_gamepad.h

SYNOPSIS

#include "SDL3/SDL.h"
typedef enum SDL_GamepadType
{
    SDL_GAMEPAD_TYPE_UNKNOWN = 0,
    SDL_GAMEPAD_TYPE_STANDARD,
    SDL_GAMEPAD_TYPE_XBOX360,
    SDL_GAMEPAD_TYPE_XBOXONE,
    SDL_GAMEPAD_TYPE_PS3,
    SDL_GAMEPAD_TYPE_PS4,
    SDL_GAMEPAD_TYPE_PS5,
    SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_PRO,
    SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_LEFT,
    SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_RIGHT,
    SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_PAIR,
    SDL_GAMEPAD_TYPE_COUNT
} SDL_GamepadType;

DESCRIPTION

This type does not necessarily map to first-party controllers from Microsoft/Sony/Nintendo; in many cases, third-party controllers can report as these, either because they were designed for a specific console, or they simply most closely match that console's controllers (does it have A/B/X/Y buttons or X/O/Square/Triangle? Does it have a touchpad? etc).

SDL 3.1.6 Simple Directmedia Layer