table of contents
SDL_GamepadType(3type) | SDL3 DATATYPES | SDL_GamepadType(3type) |
NAME¶
SDL_GamepadType - Standard gamepad types.
HEADER FILE¶
Defined in SDL3/SDL_gamepad.h
SYNOPSIS¶
#include "SDL3/SDL.h"
typedef enum SDL_GamepadType { SDL_GAMEPAD_TYPE_UNKNOWN = 0, SDL_GAMEPAD_TYPE_STANDARD, SDL_GAMEPAD_TYPE_XBOX360, SDL_GAMEPAD_TYPE_XBOXONE, SDL_GAMEPAD_TYPE_PS3, SDL_GAMEPAD_TYPE_PS4, SDL_GAMEPAD_TYPE_PS5, SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_PRO, SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_LEFT, SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_RIGHT, SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_PAIR, SDL_GAMEPAD_TYPE_COUNT } SDL_GamepadType;
DESCRIPTION¶
This type does not necessarily map to first-party controllers from Microsoft/Sony/Nintendo; in many cases, third-party controllers can report as these, either because they were designed for a specific console, or they simply most closely match that console's controllers (does it have A/B/X/Y buttons or X/O/Square/Triangle? Does it have a touchpad? etc).
SDL 3.1.6 | Simple Directmedia Layer |