table of contents
| SDL_GamepadTouchpadEvent(3type) | SDL3 DATATYPES | SDL_GamepadTouchpadEvent(3type) |
NAME¶
SDL_GamepadTouchpadEvent - Gamepad touchpad event structure (event.gtouchpad.*)
SYNOPSIS¶
#include <SDL3/SDL_events.h>
typedef struct SDL_GamepadTouchpadEvent
{
SDL_EventType type; /**< SDL_EVENT_GAMEPAD_TOUCHPAD_DOWN or SDL_EVENT_GAMEPAD_TOUCHPAD_MOTION or SDL_EVENT_GAMEPAD_TOUCHPAD_UP */
Uint32 reserved;
Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */
SDL_JoystickID which; /**< The joystick instance id */
Sint32 touchpad; /**< The index of the touchpad */
Sint32 finger; /**< The index of the finger on the touchpad */
float x; /**< Normalized in the range 0...1 with 0 being on the left */
float y; /**< Normalized in the range 0...1 with 0 being at the top */
float pressure; /**< Normalized in the range 0...1 */
} SDL_GamepadTouchpadEvent;
AVAILABILITY¶
This struct is available since SDL 3.2.0.
| SDL 3.2.24 | Simple Directmedia Layer |