table of contents
SDL_GamepadSensorEvent(3type) | SDL3 DATATYPES | SDL_GamepadSensorEvent(3type) |
NAME¶
SDL_GamepadSensorEvent - Gamepad sensor event structure (event.gsensor.*)
HEADER FILE¶
Defined in SDL3/SDL_events.h
SYNOPSIS¶
#include "SDL3/SDL.h"
typedef struct SDL_GamepadSensorEvent { SDL_EventType type; /**< SDL_EVENT_GAMEPAD_SENSOR_UPDATE */ Uint32 reserved; Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */ SDL_JoystickID which; /**< The joystick instance id */ Sint32 sensor; /**< The type of the sensor, one of the values of SDL_SensorType */ float data[3]; /**< Up to 3 values from the sensor, as defined in SDL_sensor.h */ Uint64 sensor_timestamp; /**< The timestamp of the sensor reading in nanoseconds, not necessarily synchronized with the system clock */ } SDL_GamepadSensorEvent;
AVAILABILITY¶
This struct is available since SDL 3.1.3.
SDL 3.1.6 | Simple Directmedia Layer |