table of contents
SDL_GamepadAxis(3type) | SDL3 DATATYPES | SDL_GamepadAxis(3type) |
NAME¶
SDL_GamepadAxis - The list of axes available on a gamepad
SYNOPSIS¶
#include <SDL3/SDL_gamepad.h>
typedef enum SDL_GamepadAxis { SDL_GAMEPAD_AXIS_INVALID = -1, SDL_GAMEPAD_AXIS_LEFTX, SDL_GAMEPAD_AXIS_LEFTY, SDL_GAMEPAD_AXIS_RIGHTX, SDL_GAMEPAD_AXIS_RIGHTY, SDL_GAMEPAD_AXIS_LEFT_TRIGGER, SDL_GAMEPAD_AXIS_RIGHT_TRIGGER, SDL_GAMEPAD_AXIS_COUNT } SDL_GamepadAxis;
DESCRIPTION¶
Thumbstick axis values range from SDL_JOYSTICK_AXIS_MIN to SDL_JOYSTICK_AXIS_MAX, and are centered within ~8000 of zero, though advanced UI will allow users to set or autodetect the dead zone, which varies between gamepads.
Trigger axis values range from 0 (released) to SDL_JOYSTICK_AXIS_MAX (fully pressed) when reported by SDL_GetGamepadAxis(). Note that this is not the same range that will be reported by the lower-level SDL_GetJoystickAxis().
AVAILABILITY¶
This enum is available since SDL 3.2.0.
SDL 3.2.14 | Simple Directmedia Layer |