table of contents
SDL_GamepadAxis(3type) | SDL3 DATATYPES | SDL_GamepadAxis(3type) |
NAME¶
SDL_GamepadAxis - The list of axes available on a gamepad
HEADER FILE¶
Defined in SDL3/SDL_gamepad.h
SYNOPSIS¶
#include "SDL3/SDL.h"
typedef enum SDL_GamepadAxis { SDL_GAMEPAD_AXIS_INVALID = -1, SDL_GAMEPAD_AXIS_LEFTX, SDL_GAMEPAD_AXIS_LEFTY, SDL_GAMEPAD_AXIS_RIGHTX, SDL_GAMEPAD_AXIS_RIGHTY, SDL_GAMEPAD_AXIS_LEFT_TRIGGER, SDL_GAMEPAD_AXIS_RIGHT_TRIGGER, SDL_GAMEPAD_AXIS_COUNT } SDL_GamepadAxis;
DESCRIPTION¶
Thumbstick axis values range from
SDL_JOYSTICK_AXIS_MIN
to
SDL_JOYSTICK_AXIS_MAX , and are centered within ~8000 of zero, though advanced UI will allow users to set or autodetect the dead zone, which varies between gamepads.
Trigger axis values range from 0 (released) to
SDL_JOYSTICK_AXIS_MAX
(fully pressed) when reported by SDL_GetGamepadAxis (). Note that this
is not the same range that will be reported by the lower-level
SDL_GetJoystickAxis ().
AVAILABILITY¶
This enum is available since SDL 3.1.3.
SDL 3.1.6 | Simple Directmedia Layer |