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SDL_GamepadAxis(3type) SDL3 DATATYPES SDL_GamepadAxis(3type)

NAME

SDL_GamepadAxis - The list of axes available on a gamepad

HEADER FILE

Defined in SDL3/SDL_gamepad.h

SYNOPSIS

#include "SDL3/SDL.h"
typedef enum SDL_GamepadAxis
{
    SDL_GAMEPAD_AXIS_INVALID = -1,
    SDL_GAMEPAD_AXIS_LEFTX,
    SDL_GAMEPAD_AXIS_LEFTY,
    SDL_GAMEPAD_AXIS_RIGHTX,
    SDL_GAMEPAD_AXIS_RIGHTY,
    SDL_GAMEPAD_AXIS_LEFT_TRIGGER,
    SDL_GAMEPAD_AXIS_RIGHT_TRIGGER,
    SDL_GAMEPAD_AXIS_COUNT
} SDL_GamepadAxis;

DESCRIPTION

Thumbstick axis values range from

SDL_JOYSTICK_AXIS_MIN
to

SDL_JOYSTICK_AXIS_MAX , and are centered within ~8000 of zero, though advanced UI will allow users to set or autodetect the dead zone, which varies between gamepads.

Trigger axis values range from 0 (released) to

SDL_JOYSTICK_AXIS_MAX
(fully pressed) when reported by SDL_GetGamepadAxis (). Note that this is not the same range that will be reported by the lower-level

SDL_GetJoystickAxis ().

AVAILABILITY

This enum is available since SDL 3.1.3.

SDL 3.1.6 Simple Directmedia Layer