table of contents
| SDL_GPUVertexAttribute(3type) | SDL3 DATATYPES | SDL_GPUVertexAttribute(3type) |
NAME¶
SDL_GPUVertexAttribute - A structure specifying a vertex attribute.
SYNOPSIS¶
#include <SDL3/SDL_gpu.h>
typedef struct SDL_GPUVertexAttribute
{
Uint32 location; /**< The shader input location index. */
Uint32 buffer_slot; /**< The binding slot of the associated vertex buffer. */
SDL_GPUVertexElementFormat format; /**< The size and type of the attribute data. */
Uint32 offset; /**< The byte offset of this attribute relative to the start of the vertex element. */
} SDL_GPUVertexAttribute;
DESCRIPTION¶
All vertex attribute locations provided to an SDL_GPUVertexInputState must be unique.
AVAILABILITY¶
This struct is available since SDL 3.2.0.
SEE ALSO¶
SDL_GPUVertexBufferDescription(3type), SDL_GPUVertexInputState(3type), SDL_GPUVertexElementFormat(3type)
| SDL 3.2.24 | Simple Directmedia Layer |