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SDL_GPUVertexAttribute(3type) SDL3 DATATYPES SDL_GPUVertexAttribute(3type)

NAME

SDL_GPUVertexAttribute - A structure specifying a vertex attribute.

HEADER FILE

Defined in SDL3/SDL_gpu.h

SYNOPSIS

#include "SDL3/SDL.h"
typedef struct SDL_GPUVertexAttribute
{
    Uint32 location;                    /**< The shader input location index. */
    Uint32 buffer_slot;                 /**< The binding slot of the associated vertex buffer. */
    SDL_GPUVertexElementFormat format;  /**< The size and type of the attribute data. */
    Uint32 offset;                      /**< The byte offset of this attribute relative to the start of the vertex element. */
} SDL_GPUVertexAttribute;

DESCRIPTION

All vertex attribute locations provided to an

SDL_GPUVertexInputState
must be unique.

AVAILABILITY

This struct is available since SDL 3.1.3

SEE ALSO

(3), SDL_GPUVertexBufferDescription(3type), (3), SDL_GPUVertexInputState(3type)

SDL 3.1.6 Simple Directmedia Layer