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SDL_GPUVertexAttribute(3type) | SDL3 DATATYPES | SDL_GPUVertexAttribute(3type) |
NAME¶
SDL_GPUVertexAttribute - A structure specifying a vertex attribute.
SYNOPSIS¶
#include <SDL3/SDL_gpu.h>
typedef struct SDL_GPUVertexAttribute { Uint32 location; /**< The shader input location index. */ Uint32 buffer_slot; /**< The binding slot of the associated vertex buffer. */ SDL_GPUVertexElementFormat format; /**< The size and type of the attribute data. */ Uint32 offset; /**< The byte offset of this attribute relative to the start of the vertex element. */ } SDL_GPUVertexAttribute;
DESCRIPTION¶
All vertex attribute locations provided to an SDL_GPUVertexInputState must be unique.
AVAILABILITY¶
This struct is available since SDL 3.2.0.
SEE ALSO¶
SDL_GPUVertexBufferDescription(3type), SDL_GPUVertexInputState(3type), SDL_GPUVertexElementFormat(3type)
SDL 3.2.14 | Simple Directmedia Layer |