table of contents
SDL_GPUPresentMode(3type) | SDL3 DATATYPES | SDL_GPUPresentMode(3type) |
NAME¶
SDL_GPUPresentMode - Specifies the timing that will be used to present swapchain textures to the OS.
HEADER FILE¶
Defined in SDL3/SDL_gpu.h
SYNOPSIS¶
#include "SDL3/SDL.h"
typedef enum SDL_GPUPresentMode { SDL_GPU_PRESENTMODE_VSYNC, SDL_GPU_PRESENTMODE_IMMEDIATE, SDL_GPU_PRESENTMODE_MAILBOX } SDL_GPUPresentMode;
DESCRIPTION¶
Note that this value affects the behavior of
SDL_AcquireGPUSwapchainTexture . VSYNC mode will always be supported. IMMEDIATE and MAILBOX modes may not be supported on certain systems.
It is recommended to query
SDL_WindowSupportsGPUPresentMode
after claiming the window if you wish to change the present mode to IMMEDIATE
or MAILBOX.
• VSYNC: Waits for vblank before presenting. No tearing is
possible. If
there is a pending image to present, the new image is enqueued for
presentation. Disallows tearing at the cost of visual latency. When using
this present mode, AcquireGPUSwapchainTexture will block if too many
frames are in flight.
• IMMEDIATE: Immediately presents. Lowest latency option,
but tearing may
occur. When using this mode, AcquireGPUSwapchainTexture will fill the
swapchain texture pointer with NULL if too many frames are in flight.
• MAILBOX: Waits for vblank before presenting. No tearing
is possible. If
there is a pending image to present, the pending image is replaced by the
new image. Similar to VSYNC, but with reduced visual latency. When using
this mode, AcquireGPUSwapchainTexture will fill the swapchain texture
pointer with NULL if too many frames are in flight.
AVAILABILITY¶
This enum is available since SDL 3.1.3
SEE ALSO¶
•(3), SDL_SetGPUSwapchainParameters(3), •(3), SDL_WindowSupportsGPUPresentMode(3), •(3), SDL_AcquireGPUSwapchainTexture(3)
SDL 3.1.6 | Simple Directmedia Layer |