table of contents
| SDL_GPUMultisampleState(3type) | SDL3 DATATYPES | SDL_GPUMultisampleState(3type) |
NAME¶
SDL_GPUMultisampleState - A structure specifying the parameters of the graphics pipeline multisample state.
SYNOPSIS¶
#include <SDL3/SDL_gpu.h>
typedef struct SDL_GPUMultisampleState
{
SDL_GPUSampleCount sample_count; /**< The number of samples to be used in rasterization. */
Uint32 sample_mask; /**< Reserved for future use. Must be set to 0. */
bool enable_mask; /**< Reserved for future use. Must be set to false. */
Uint8 padding1;
Uint8 padding2;
Uint8 padding3;
} SDL_GPUMultisampleState;
AVAILABILITY¶
This struct is available since SDL 3.2.0.
SEE ALSO¶
SDL_GPUGraphicsPipelineCreateInfo(3type)
| SDL 3.2.24 | Simple Directmedia Layer |