table of contents
SDL_GPUMultisampleState(3type) | SDL3 DATATYPES | SDL_GPUMultisampleState(3type) |
NAME¶
SDL_GPUMultisampleState - A structure specifying the parameters of the graphics pipeline multisample state.
HEADER FILE¶
Defined in SDL3/SDL_gpu.h
SYNOPSIS¶
#include "SDL3/SDL.h"
typedef struct SDL_GPUMultisampleState { SDL_GPUSampleCount sample_count; /**< The number of samples to be used in rasterization. */ Uint32 sample_mask; /**< Determines which samples get updated in the render targets. Treated as 0xFFFFFFFF if enable_mask is false. */ bool enable_mask; /**< Enables sample masking. */ Uint8 padding1; Uint8 padding2; Uint8 padding3; } SDL_GPUMultisampleState;
AVAILABILITY¶
This struct is available since SDL 3.1.3
SEE ALSO¶
•(3), SDL_GPUGraphicsPipelineCreateInfo(3type)
SDL 3.1.6 | Simple Directmedia Layer |