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SDL_GPUIndirectDrawCommand(3type) SDL3 DATATYPES SDL_GPUIndirectDrawCommand(3type)

NAME

SDL_GPUIndirectDrawCommand - A structure specifying the parameters of an indirect draw command.

HEADER FILE

Defined in SDL3/SDL_gpu.h

SYNOPSIS

#include "SDL3/SDL.h"
typedef struct SDL_GPUIndirectDrawCommand
{
    Uint32 num_vertices;   /**< The number of vertices to draw. */
    Uint32 num_instances;  /**< The number of instances to draw. */
    Uint32 first_vertex;   /**< The index of the first vertex to draw. */
    Uint32 first_instance; /**< The ID of the first instance to draw. */
} SDL_GPUIndirectDrawCommand;

DESCRIPTION

Note that the first_vertex and first_instance parameters are NOT compatible with built-in vertex/instance ID variables in shaders (for example, SV_VertexID). If your shader depends on these variables, the correlating draw call parameter MUST be 0.

AVAILABILITY

This struct is available since SDL 3.1.3

SEE ALSO

(3), SDL_DrawGPUPrimitivesIndirect(3)

SDL 3.1.6 Simple Directmedia Layer