Scroll to navigation

SDL_GPUDepthStencilState(3type) SDL3 DATATYPES SDL_GPUDepthStencilState(3type)

NAME

SDL_GPUDepthStencilState - A structure specifying the parameters of the graphics pipeline depth stencil state.

HEADER FILE

Defined in SDL3/SDL_gpu.h

SYNOPSIS

#include "SDL3/SDL.h"
typedef struct SDL_GPUDepthStencilState
{
    SDL_GPUCompareOp compare_op;                /**< The comparison operator used for depth testing. */
    SDL_GPUStencilOpState back_stencil_state;   /**< The stencil op state for back-facing triangles. */
    SDL_GPUStencilOpState front_stencil_state;  /**< The stencil op state for front-facing triangles. */
    Uint8 compare_mask;                         /**< Selects the bits of the stencil values participating in the stencil test. */
    Uint8 write_mask;                           /**< Selects the bits of the stencil values updated by the stencil test. */
    bool enable_depth_test;                 /**< true enables the depth test. */
    bool enable_depth_write;                /**< true enables depth writes. Depth writes are always disabled when enable_depth_test is false. */
    bool enable_stencil_test;               /**< true enables the stencil test. */
    Uint8 padding1;
    Uint8 padding2;
    Uint8 padding3;
} SDL_GPUDepthStencilState;

AVAILABILITY

This struct is available since SDL 3.1.3

SEE ALSO

(3), SDL_GPUGraphicsPipelineCreateInfo(3type)

SDL 3.1.6 Simple Directmedia Layer