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SDL_GPUCompareOp(3type) | SDL3 DATATYPES | SDL_GPUCompareOp(3type) |
NAME¶
SDL_GPUCompareOp - Specifies a comparison operator for depth, stencil and sampler operations.
SYNOPSIS¶
#include <SDL3/SDL_gpu.h>
typedef enum SDL_GPUCompareOp { SDL_GPU_COMPAREOP_INVALID, SDL_GPU_COMPAREOP_NEVER, /**< The comparison always evaluates false. */ SDL_GPU_COMPAREOP_LESS, /**< The comparison evaluates reference < test. */ SDL_GPU_COMPAREOP_EQUAL, /**< The comparison evaluates reference == test. */ SDL_GPU_COMPAREOP_LESS_OR_EQUAL, /**< The comparison evaluates reference <= test. */ SDL_GPU_COMPAREOP_GREATER, /**< The comparison evaluates reference > test. */ SDL_GPU_COMPAREOP_NOT_EQUAL, /**< The comparison evaluates reference != test. */ SDL_GPU_COMPAREOP_GREATER_OR_EQUAL, /**< The comparison evalutes reference >= test. */ SDL_GPU_COMPAREOP_ALWAYS /**< The comparison always evaluates true. */ } SDL_GPUCompareOp;
AVAILABILITY¶
This enum is available since SDL 3.2.0.
SEE ALSO¶
SDL 3.2.14 | Simple Directmedia Layer |