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SDL_GPUCompareOp(3type) SDL3 DATATYPES SDL_GPUCompareOp(3type)

NAME

SDL_GPUCompareOp - Specifies a comparison operator for depth, stencil and sampler operations.

HEADER FILE

Defined in SDL3/SDL_gpu.h

SYNOPSIS

#include "SDL3/SDL.h"
typedef enum SDL_GPUCompareOp
{
    SDL_GPU_COMPAREOP_INVALID,
    SDL_GPU_COMPAREOP_NEVER,             /**< The comparison always evaluates false. */
    SDL_GPU_COMPAREOP_LESS,              /**< The comparison evaluates reference < test. */
    SDL_GPU_COMPAREOP_EQUAL,             /**< The comparison evaluates reference == test. */
    SDL_GPU_COMPAREOP_LESS_OR_EQUAL,     /**< The comparison evaluates reference <= test. */
    SDL_GPU_COMPAREOP_GREATER,           /**< The comparison evaluates reference > test. */
    SDL_GPU_COMPAREOP_NOT_EQUAL,         /**< The comparison evaluates reference != test. */
    SDL_GPU_COMPAREOP_GREATER_OR_EQUAL,  /**< The comparison evalutes reference >= test. */
    SDL_GPU_COMPAREOP_ALWAYS             /**< The comparison always evaluates true. */
} SDL_GPUCompareOp;

AVAILABILITY

This enum is available since SDL 3.1.3

SEE ALSO

(3), SDL_CreateGPUGraphicsPipeline(3)

SDL 3.1.6 Simple Directmedia Layer