table of contents
SDL_GPUCompareOp(3type) | SDL3 DATATYPES | SDL_GPUCompareOp(3type) |
NAME¶
SDL_GPUCompareOp - Specifies a comparison operator for depth, stencil and sampler operations.
HEADER FILE¶
Defined in SDL3/SDL_gpu.h
SYNOPSIS¶
#include "SDL3/SDL.h"
typedef enum SDL_GPUCompareOp { SDL_GPU_COMPAREOP_INVALID, SDL_GPU_COMPAREOP_NEVER, /**< The comparison always evaluates false. */ SDL_GPU_COMPAREOP_LESS, /**< The comparison evaluates reference < test. */ SDL_GPU_COMPAREOP_EQUAL, /**< The comparison evaluates reference == test. */ SDL_GPU_COMPAREOP_LESS_OR_EQUAL, /**< The comparison evaluates reference <= test. */ SDL_GPU_COMPAREOP_GREATER, /**< The comparison evaluates reference > test. */ SDL_GPU_COMPAREOP_NOT_EQUAL, /**< The comparison evaluates reference != test. */ SDL_GPU_COMPAREOP_GREATER_OR_EQUAL, /**< The comparison evalutes reference >= test. */ SDL_GPU_COMPAREOP_ALWAYS /**< The comparison always evaluates true. */ } SDL_GPUCompareOp;
AVAILABILITY¶
This enum is available since SDL 3.1.3
SEE ALSO¶
SDL 3.1.6 | Simple Directmedia Layer |