table of contents
| SDL_GPUCompareOp(3type) | SDL3 DATATYPES | SDL_GPUCompareOp(3type) |
NAME¶
SDL_GPUCompareOp - Specifies a comparison operator for depth, stencil and sampler operations.
SYNOPSIS¶
#include <SDL3/SDL_gpu.h>
typedef enum SDL_GPUCompareOp
{
SDL_GPU_COMPAREOP_INVALID,
SDL_GPU_COMPAREOP_NEVER, /**< The comparison always evaluates false. */
SDL_GPU_COMPAREOP_LESS, /**< The comparison evaluates reference < test. */
SDL_GPU_COMPAREOP_EQUAL, /**< The comparison evaluates reference == test. */
SDL_GPU_COMPAREOP_LESS_OR_EQUAL, /**< The comparison evaluates reference <= test. */
SDL_GPU_COMPAREOP_GREATER, /**< The comparison evaluates reference > test. */
SDL_GPU_COMPAREOP_NOT_EQUAL, /**< The comparison evaluates reference != test. */
SDL_GPU_COMPAREOP_GREATER_OR_EQUAL, /**< The comparison evaluates reference >= test. */
SDL_GPU_COMPAREOP_ALWAYS /**< The comparison always evaluates true. */
} SDL_GPUCompareOp;
AVAILABILITY¶
This enum is available since SDL 3.2.0.
SEE ALSO¶
| SDL 3.2.24 | Simple Directmedia Layer |