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SDL_GPUBlendOp(3type) SDL3 DATATYPES SDL_GPUBlendOp(3type)

NAME

SDL_GPUBlendOp - Specifies the operator to be used when pixels in a render target are blended with existing pixels in the texture.

HEADER FILE

Defined in SDL3/SDL_gpu.h

SYNOPSIS

#include "SDL3/SDL.h"
typedef enum SDL_GPUBlendOp
{
    SDL_GPU_BLENDOP_INVALID,
    SDL_GPU_BLENDOP_ADD,               /**< (source * source_factor) + (destination * destination_factor) */
    SDL_GPU_BLENDOP_SUBTRACT,          /**< (source * source_factor) - (destination * destination_factor) */
    SDL_GPU_BLENDOP_REVERSE_SUBTRACT,  /**< (destination * destination_factor) - (source * source_factor) */
    SDL_GPU_BLENDOP_MIN,               /**< min(source, destination) */
    SDL_GPU_BLENDOP_MAX                /**< max(source, destination) */
} SDL_GPUBlendOp;

DESCRIPTION

The source color is the value written by the fragment shader. The destination color is the value currently existing in the texture.

AVAILABILITY

This enum is available since SDL 3.1.3

SEE ALSO

(3), SDL_CreateGPUGraphicsPipeline(3)

SDL 3.1.6 Simple Directmedia Layer