table of contents
SDL_GPUBlendOp(3type) | SDL3 DATATYPES | SDL_GPUBlendOp(3type) |
NAME¶
SDL_GPUBlendOp - Specifies the operator to be used when pixels in a render target are blended with existing pixels in the texture.
HEADER FILE¶
Defined in SDL3/SDL_gpu.h
SYNOPSIS¶
#include "SDL3/SDL.h"
typedef enum SDL_GPUBlendOp { SDL_GPU_BLENDOP_INVALID, SDL_GPU_BLENDOP_ADD, /**< (source * source_factor) + (destination * destination_factor) */ SDL_GPU_BLENDOP_SUBTRACT, /**< (source * source_factor) - (destination * destination_factor) */ SDL_GPU_BLENDOP_REVERSE_SUBTRACT, /**< (destination * destination_factor) - (source * source_factor) */ SDL_GPU_BLENDOP_MIN, /**< min(source, destination) */ SDL_GPU_BLENDOP_MAX /**< max(source, destination) */ } SDL_GPUBlendOp;
DESCRIPTION¶
The source color is the value written by the fragment shader. The destination color is the value currently existing in the texture.
AVAILABILITY¶
This enum is available since SDL 3.1.3
SEE ALSO¶
SDL 3.1.6 | Simple Directmedia Layer |