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SDL_EGLAttribArrayCallback(3type) | SDL3 DATATYPES | SDL_EGLAttribArrayCallback(3type) |
NAME¶
SDL_EGLAttribArrayCallback - EGL platform attribute initialization callback.
SYNOPSIS¶
#include <SDL3/SDL_video.h>
typedef SDL_EGLAttrib *(SDLCALL *SDL_EGLAttribArrayCallback)(void *userdata);
DESCRIPTION¶
This is called when SDL is attempting to create an EGL context, to let the app add extra attributes to its eglGetPlatformDisplay() call.
The callback should return a pointer to an EGL attribute array terminated with EGL_NONE. If this function returns NULL, the SDL_CreateWindow process will fail gracefully.
The returned pointer should be allocated with SDL_malloc() and will be passed to SDL_free().
The arrays returned by each callback will be appended to the existing attribute arrays defined by SDL.
FUNCTION PARAMETERS¶
- userdata
- an app-controlled pointer that is passed to the callback.
RETURN VALUE¶
Returns a newly-allocated array of attributes, terminated with EGL_NONE.
AVAILABILITY¶
This datatype is available since SDL 3.2.0.
SEE ALSO¶
SDL 3.2.14 | Simple Directmedia Layer |