table of contents
SDL_SetAudioStreamFrequencyRatio(3) | SDL3 FUNCTIONS | SDL_SetAudioStreamFrequencyRatio(3) |
NAME¶
SDL_SetAudioStreamFrequencyRatio - Change the frequency ratio of an audio stream.
HEADER FILE¶
Defined in SDL3/SDL_audio.h
SYNOPSIS¶
#include "SDL3/SDL.h"
int SDL_SetAudioStreamFrequencyRatio(SDL_AudioStream *stream, float ratio);
DESCRIPTION¶
The frequency ratio is used to adjust the rate at which input data is consumed. Changing this effectively modifies the speed and pitch of the audio. A value greater than 1.0 will play the audio faster, and at a higher pitch. A value less than 1.0 will play the audio slower, and at a lower pitch.
This is applied during SDL_GetAudioStreamData , and can be continuously changed to create various effects.
FUNCTION PARAMETERS¶
RETURN VALUE¶
Returns 0 on success, or -1 on error.
THREAD SAFETY¶
It is safe to call this function from any thread, as it holds a stream-specific mutex while running.
AVAILABILITY¶
This function is available since SDL 3.0.0.
SEE ALSO¶
SDL_GetAudioStreamFrequencyRatio(3), SDL_SetAudioStreamFormat(3)
SDL 3.1.2 | Simple Directmedia Layer |