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SDL_iOSSetAnimationCallback(3) SDL3 FUNCTIONS SDL_iOSSetAnimationCallback(3)

NAME

SDL_iOSSetAnimationCallback - Use this function to set the animation callback on Apple iOS.

HEADER FILE

Defined in SDL3/SDL_system.h

SYNOPSIS

#include "SDL3/SDL.h"
int SDL_iOSSetAnimationCallback(SDL_Window * window, int interval, void (SDLCALL *callback)(void*), void *callbackParam);

DESCRIPTION

The function prototype for callback is:

c void callback(void* callbackParam);

Where its parameter, callbackParam , is what was passed as callbackParam to SDL_iOSSetAnimationCallback ().

This function is only available on Apple iOS.

For more information see:

https://wiki.libsdl.org/SDL3/README/ios

Note that if you use the "main callbacks" instead of a standard C main function, you don't have to use this API, as SDL will manage this for you.

Details on main callbacks are here:

https://wiki.libsdl.org/SDL3/README/main-functions

FUNCTION PARAMETERS

the window for which the animation callback should be set
the number of frames after which callback will be called
the function to call for every frame.
a pointer that is passed to callback .

RETURN VALUE

Returns 0 on success or a negative error code on failure; call

SDL_GetError () for more information.

AVAILABILITY

This function is available since SDL 3.0.0.

SEE ALSO

SDL_iOSSetEventPump(3)

SDL 3.1.2 Simple Directmedia Layer