table of contents
SDL_SetCursor(3) | SDL3 FUNCTIONS | SDL_SetCursor(3) |
NAME¶
SDL_SetCursor - Set the active cursor.
HEADER FILE¶
Defined in SDL3/SDL_mouse.h
SYNOPSIS¶
#include "SDL3/SDL.h"
int SDL_SetCursor(SDL_Cursor * cursor);
DESCRIPTION¶
This function sets the currently active cursor to the specified one. If the cursor is currently visible, the change will be immediately represented on the display. SDL_SetCursor (NULL) can be used to force cursor redraw, if this is desired for any reason.
FUNCTION PARAMETERS¶
- cursor
- a cursor to make active
RETURN VALUE¶
Returns 0 on success or a negative error code on failure; call
SDL_GetError () for more information.
AVAILABILITY¶
This function is available since SDL 3.0.0.
SEE ALSO¶
SDL 3.1.2 | Simple Directmedia Layer |