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SDL_RectsEqualFloat(3) SDL3 FUNCTIONS SDL_RectsEqualFloat(3)

NAME

SDL_RectsEqualFloat - Determine whether two floating point rectangles are equal, within a default epsilon.

HEADER FILE

Defined in SDL3/SDL_rect.h

SYNOPSIS

#include "SDL3/SDL.h"
SDL_FORCE_INLINE SDL_bool SDL_RectsEqualFloat(const SDL_FRect *a, const SDL_FRect *b);

DESCRIPTION

Rectangles are considered equal if both are not NULL and each of their x, y, width and height are within SDL_FLT_EPSILON
of each other. This is often a reasonable way to compare two floating point rectangles and deal with the slight precision variations in floating point calculations that tend to pop up.

Note that this is a forced-inline function in a header, and not a public API function available in the SDL library (which is to say, the code is embedded in the calling program and the linker and dynamic loader will not be able to find this function inside SDL itself).

FUNCTION PARAMETERS

the first rectangle to test.
the second rectangle to test.

RETURN VALUE

Returns SDL_TRUE
if the rectangles are equal,

SDL_FALSE
otherwise.

THREAD SAFETY

It is safe to call this function from any thread.

AVAILABILITY

This function is available since SDL 3.0.0.

SEE ALSO

SDL_RectsEqualEpsilon(3)

SDL 3.1.2 Simple Directmedia Layer