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SDL_HINT_MOUSE_RELATIVE_MODE_CENTER(3) SDL3 FUNCTIONS SDL_HINT_MOUSE_RELATIVE_MODE_CENTER(3)

NAME

SDL_HINT_MOUSE_RELATIVE_MODE_CENTER - A variable controlling whether relative mouse mode constrains the mouse to the center of the window.

HEADER FILE

Defined in SDL3/SDL_hints.h

SYNOPSIS

#include "SDL3/SDL.h"
#define SDL_HINT_MOUSE_RELATIVE_MODE_CENTER    SDL_MOUSE_RELATIVE_MODE_CENTER"

DESCRIPTION

Constraining to the center of the window works better for FPS games and when the application is running over RDP. Constraining to the whole window works better for 2D games and increases the chance that the mouse will be in the correct position when using high DPI mice.

The variable can be set to the following values:

• "0": Relative mouse mode constrains the mouse to the window.

• "1": Relative mouse mode constrains the mouse to the center of the
window. (default)

This hint can be set anytime.

AVAILABILITY

This hint is available since SDL 3.0.0.

SDL 3.1.2 Simple Directmedia Layer