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SDL_HINT_GAMECONTROLLER_SENSOR_FUSION(3) SDL3 FUNCTIONS SDL_HINT_GAMECONTROLLER_SENSOR_FUSION(3)

NAME

SDL_HINT_GAMECONTROLLER_SENSOR_FUSION - A variable that controls whether the device's built-in accelerometer and gyro should be used as sensors for gamepads.

HEADER FILE

Defined in SDL3/SDL_hints.h

SYNOPSIS

#include "SDL3/SDL.h"
#define SDL_HINT_GAMECONTROLLER_SENSOR_FUSION SDL_GAMECONTROLLER_SENSOR_FUSION"

DESCRIPTION

The variable can be set to the following values:

• "0": Sensor fusion is disabled

• "1": Sensor fusion is enabled for all controllers that lack sensors

Or the variable can be a comma separated list of USB VID/PID pairs in hexadecimal form, e.g.

0xAAAA/0xBBBB,0xCCCC/0xDDDD

The variable can also take the form of "@file", in which case the named file will be loaded and interpreted as the value of the variable.

This hint should be set before a gamepad is opened.

AVAILABILITY

This hint is available since SDL 3.0.0.

SDL 3.1.2 Simple Directmedia Layer