table of contents
SDL_GetGamepadStringForAxis(3) | SDL3 FUNCTIONS | SDL_GetGamepadStringForAxis(3) |
NAME¶
SDL_GetGamepadStringForAxis - Convert from an
SDL_GamepadAxis
enum to a string.
HEADER FILE¶
Defined in SDL3/SDL_gamepad.h
SYNOPSIS¶
#include "SDL3/SDL.h"
const char * SDL_GetGamepadStringForAxis(SDL_GamepadAxis axis);
DESCRIPTION¶
The caller should not SDL_free () the returned string.
FUNCTION PARAMETERS¶
- axis
- an enum value for a given SDL_GamepadAxis
RETURN VALUE¶
Returns a string for the given axis, or NULL if an invalid axis is specified. The string returned is of the format used by
SDL_Gamepad
mapping strings.
AVAILABILITY¶
This function is available since SDL 3.0.0.
SEE ALSO¶
SDL 3.1.2 | Simple Directmedia Layer |