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SDL_GetGamepadInstanceName(3) SDL3 FUNCTIONS SDL_GetGamepadInstanceName(3)

NAME

SDL_GetGamepadInstanceName - Get the implementation dependent name of a gamepad.

HEADER FILE

Defined in SDL3/SDL_gamepad.h

SYNOPSIS

#include "SDL3/SDL.h"
const char* SDL_GetGamepadInstanceName(SDL_JoystickID instance_id);

DESCRIPTION

This can be called before any gamepads are opened.

FUNCTION PARAMETERS

the joystick instance ID

RETURN VALUE

Returns the name of the selected gamepad. If no name can be found, this function returns NULL; call SDL_GetError () for more information.

AVAILABILITY

This function is available since SDL 3.0.0.

SEE ALSO

SDL_GetGamepadName(3), SDL_GetGamepads(3)

SDL 3.1.2 Simple Directmedia Layer