table of contents
SDL_GL_GetCurrentContext(3) | SDL3 FUNCTIONS | SDL_GL_GetCurrentContext(3) |
NAME¶
SDL_GL_GetCurrentContext - Get the currently active OpenGL context.
HEADER FILE¶
Defined in SDL3/SDL_video.h
SYNOPSIS¶
#include "SDL3/SDL.h"
SDL_GLContext SDL_GL_GetCurrentContext(void);
RETURN VALUE¶
Returns the currently active OpenGL context or NULL on failure; call
SDL_GetError () for more information.
AVAILABILITY¶
This function is available since SDL 3.0.0.
SEE ALSO¶
SDL 3.1.2 | Simple Directmedia Layer |