table of contents
SDL_WindowSupportsGPUPresentMode(3) | SDL3 FUNCTIONS | SDL_WindowSupportsGPUPresentMode(3) |
NAME¶
SDL_WindowSupportsGPUPresentMode - Determines whether a presentation mode is supported by the window.
HEADER FILE¶
Defined in SDL3/SDL_gpu.h
SYNOPSIS¶
#include "SDL3/SDL.h"
bool SDL_WindowSupportsGPUPresentMode( SDL_GPUDevice *device, SDL_Window *window, SDL_GPUPresentMode present_mode);
DESCRIPTION¶
The window must be claimed before calling this function.
FUNCTION PARAMETERS¶
- device
- a GPU context.
- window
- an SDL_Window .
- present_mode
- the presentation mode to check.
RETURN VALUE¶
Returns true if supported, false if unsupported.
AVAILABILITY¶
This function is available since SDL 3.1.3.
SEE ALSO¶
SDL 3.1.6 | Simple Directmedia Layer |