table of contents
SDL_SetGPUTextureName(3) | SDL3 FUNCTIONS | SDL_SetGPUTextureName(3) |
NAME¶
SDL_SetGPUTextureName - Sets an arbitrary string constant to label a texture.
HEADER FILE¶
Defined in SDL3/SDL_gpu.h
SYNOPSIS¶
#include "SDL3/SDL.h"
void SDL_SetGPUTextureName( SDL_GPUDevice *device, SDL_GPUTexture *texture, const char *text);
DESCRIPTION¶
Useful for debugging.
FUNCTION PARAMETERS¶
AVAILABILITY¶
This function is available since SDL 3.1.3.
SDL 3.1.6 | Simple Directmedia Layer |