table of contents
SDL_PremultiplyAlpha(3) | SDL3 FUNCTIONS | SDL_PremultiplyAlpha(3) |
NAME¶
SDL_PremultiplyAlpha - Premultiply the alpha on a block of pixels.
HEADER FILE¶
Defined in SDL3/SDL_surface.h
SYNOPSIS¶
#include "SDL3/SDL.h"
bool SDL_PremultiplyAlpha(int width, int height, SDL_PixelFormat src_format, const void *src, int src_pitch, SDL_PixelFormat dst_format, void *dst, int dst_pitch, bool linear);
DESCRIPTION¶
This is safe to use with src == dst, but not for other overlapping areas.
FUNCTION PARAMETERS¶
- width
- the width of the block to convert, in pixels.
- height
- the height of the block to convert, in pixels.
- src_format
- an SDL_PixelFormat
value of the src pixels format. - src
- a pointer to the source pixels.
- src_pitch
- the pitch of the source pixels, in bytes.
- dst_format
- an SDL_PixelFormat
value of the dst pixels format. - dst
- a pointer to be filled in with premultiplied pixel data.
- dst_pitch
- the pitch of the destination pixels, in bytes.
- linear
- true to convert from sRGB to linear space for the alpha multiplication, false to do multiplication in sRGB space.
RETURN VALUE¶
Returns true on success or false on failure; call
SDL_GetError () for more information.
AVAILABILITY¶
This function is available since SDL 3.1.3.
SDL 3.1.6 | Simple Directmedia Layer |