table of contents
SDL_GetWindowProperties(3) | SDL3 FUNCTIONS | SDL_GetWindowProperties(3) |
NAME¶
SDL_GetWindowProperties - Get the properties associated with a window.
HEADER FILE¶
Defined in SDL3/SDL_video.h
SYNOPSIS¶
#include "SDL3/SDL.h"
SDL_PropertiesID SDL_GetWindowProperties(SDL_Window *window);
DESCRIPTION¶
The following read-only properties are provided by SDL:
• SDL_PROP_WINDOW_SHAPE_POINTER : the
surface associated with a shaped window
• SDL_PROP_WINDOW_HDR_ENABLED_BOOLEAN :
true if the window has HDR headroom above the SDR white point. This
property can change dynamically when
SDL_EVENT_WINDOW_HDR_STATE_CHANGED
is sent.
• SDL_PROP_WINDOW_SDR_WHITE_LEVEL_FLOAT :
the value of SDR white in the
SDL_COLORSPACE_SRGB_LINEAR
colorspace. On
Windows this corresponds to the SDR white level in scRGB colorspace, and
on Apple platforms this is always 1.0 for EDR content. This property can
change dynamically when
SDL_EVENT_WINDOW_HDR_STATE_CHANGED
is sent.
• SDL_PROP_WINDOW_HDR_HEADROOM_FLOAT :
the additional high dynamic range that can be displayed, in terms of the
SDR white point. When HDR is not enabled, this will be 1.0. This property
can change dynamically when
SDL_EVENT_WINDOW_HDR_STATE_CHANGED
is sent.
On Android:
• SDL_PROP_WINDOW_ANDROID_WINDOW_POINTER :
the ANativeWindow associated with the window
• SDL_PROP_WINDOW_ANDROID_SURFACE_POINTER :
the EGLSurface associated with the window
On iOS:
• SDL_PROP_WINDOW_UIKIT_WINDOW_POINTER :
the (__unsafe_unretained) UIWindow associated with the window
• SDL_PROP_WINDOW_UIKIT_METAL_VIEW_TAG_NUMBER :
the NSInteger tag associated with metal views on the window
• SDL_PROP_WINDOW_UIKIT_OPENGL_FRAMEBUFFER_NUMBER :
the OpenGL view's framebuffer object. It must be bound when rendering to
the screen using OpenGL.
• SDL_PROP_WINDOW_UIKIT_OPENGL_RENDERBUFFER_NUMBER :
the OpenGL view's renderbuffer object. It must be bound when
SDL_GL_SwapWindow
is called.
•
SDL_PROP_WINDOW_UIKIT_OPENGL_RESOLVE_FRAMEBUFFER_NUMBER :
the OpenGL view's resolve framebuffer, when MSAA is used.
On KMS/DRM:
• SDL_PROP_WINDOW_KMSDRM_DEVICE_INDEX_NUMBER :
the device index associated with the window (e.g. the X in
/dev/dri/cardX)
• SDL_PROP_WINDOW_KMSDRM_DRM_FD_NUMBER :
the DRM FD associated with the window
• SDL_PROP_WINDOW_KMSDRM_GBM_DEVICE_POINTER :
the GBM device associated with the window
On macOS:
• SDL_PROP_WINDOW_COCOA_WINDOW_POINTER :
the (__unsafe_unretained) NSWindow associated with the window
• SDL_PROP_WINDOW_COCOA_METAL_VIEW_TAG_NUMBER :
the NSInteger tag assocated with metal views on the window
On OpenVR:
• SDL_PROP_WINDOW_OPENVR_OVERLAY_ID :
the OpenVR Overlay Handle ID for the associated overlay window.
On Vivante:
• SDL_PROP_WINDOW_VIVANTE_DISPLAY_POINTER :
the EGLNativeDisplayType associated with the window
• SDL_PROP_WINDOW_VIVANTE_WINDOW_POINTER :
the EGLNativeWindowType associated with the window
• SDL_PROP_WINDOW_VIVANTE_SURFACE_POINTER :
the EGLSurface associated with the window
On Windows:
• SDL_PROP_WINDOW_WIN32_HWND_POINTER :
the HWND associated with the window
• SDL_PROP_WINDOW_WIN32_HDC_POINTER :
the HDC associated with the window
• SDL_PROP_WINDOW_WIN32_INSTANCE_POINTER :
the HINSTANCE associated with the window
On Wayland:
Note: The xdg_* window objects do not internally persist across window show/hide calls. They will be null if the window is hidden and must be queried each time it is shown.
• SDL_PROP_WINDOW_WAYLAND_DISPLAY_POINTER :
the wl_display associated with the window
• SDL_PROP_WINDOW_WAYLAND_SURFACE_POINTER :
the wl_surface associated with the window
• SDL_PROP_WINDOW_WAYLAND_EGL_WINDOW_POINTER :
the wl_egl_window associated with the window
• SDL_PROP_WINDOW_WAYLAND_XDG_SURFACE_POINTER :
the xdg_surface associated with the window
• SDL_PROP_WINDOW_WAYLAND_XDG_TOPLEVEL_POINTER :
the xdg_toplevel role associated with the window
• '
SDL_PROP_WINDOW_WAYLAND_XDG_TOPLEVEL_EXPORT_HANDLE_STRING
the export handle associated with the window
• SDL_PROP_WINDOW_WAYLAND_XDG_POPUP_POINTER :
the xdg_popup role associated with the window
• SDL_PROP_WINDOW_WAYLAND_XDG_POSITIONER_POINTER :
the xdg_positioner associated with the window, in popup mode
On X11:
• SDL_PROP_WINDOW_X11_DISPLAY_POINTER :
the X11 Display associated with the window
• SDL_PROP_WINDOW_X11_SCREEN_NUMBER :
the screen number associated with the window
• SDL_PROP_WINDOW_X11_WINDOW_NUMBER :
the X11 Window associated with the window
FUNCTION PARAMETERS¶
- window
- the window to query.
RETURN VALUE¶
( SDL_PropertiesID ) Returns a valid property ID on success or 0 on failure; call SDL_GetError () for more information.
AVAILABILITY¶
This function is available since SDL 3.1.3.
SDL 3.1.6 | Simple Directmedia Layer |